Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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176
GameTools/WORLDCREATOR/DlgDefaultAttachmentProperty.cpp
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176
GameTools/WORLDCREATOR/DlgDefaultAttachmentProperty.cpp
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// DlgDefaultAttachmentProperty.cpp : implementation file
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//
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#include "stdafx.h"
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#include "worldcreator.h"
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#include "DlgDefaultAttachmentProperty.h"
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#ifdef _DEBUG
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#define new DEBUG_NEW
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#undef THIS_FILE
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static char THIS_FILE[] = __FILE__;
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#endif
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/////////////////////////////////////////////////////////////////////////////
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// CDlgDefaultAttachmentProperty dialog
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CDlgDefaultAttachmentProperty::CDlgDefaultAttachmentProperty(CWnd* pParent /*=NULL*/)
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: CDialog(CDlgDefaultAttachmentProperty::IDD, pParent)
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{
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//{{AFX_DATA_INIT(CDlgDefaultAttachmentProperty)
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// NOTE: the ClassWizard will add member initialization here
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//}}AFX_DATA_INIT
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m_rpGCMDS = NULL;
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}
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void CDlgDefaultAttachmentProperty::DoDataExchange(CDataExchange* pDX)
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{
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CDialog::DoDataExchange(pDX);
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//{{AFX_DATA_MAP(CDlgDefaultAttachmentProperty)
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DDX_Control(pDX, IDC_COMBO_ATTACHMENTSLOT, m_ctrlAttachmentSlot);
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DDX_Control(pDX, IDC_COMBO_ATTACHMENT, m_ctrlAttachmentList);
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//}}AFX_DATA_MAP
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}
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BEGIN_MESSAGE_MAP(CDlgDefaultAttachmentProperty, CDialog)
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//{{AFX_MSG_MAP(CDlgDefaultAttachmentProperty)
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ON_WM_CLOSE()
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ON_WM_DESTROY()
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// CDlgDefaultAttachmentProperty message handlers
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void CDlgDefaultAttachmentProperty::SetupDialog( CZ3DGCMDS* pGCMDS, const char* szSlotName, const char* szAttachmentName )
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{
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m_rpGCMDS = pGCMDS;
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m_strSlotName= szSlotName;
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m_strAttachmentName = szAttachmentName;
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m_tokAttachmentSelected = g_TokAttachmentName.GetTOK(szAttachmentName);
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m_tokSlotSelected = g_TokSlotName.GetTOK(szSlotName);
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}
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void CDlgDefaultAttachmentProperty::SetupDialog( CZ3DGCMDS* pGCMDS, int nIdx )
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{
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m_rpGCMDS = pGCMDS;
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if( NULL == m_rpGCMDS )
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{
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return;
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}
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std::vector<Z3DTOK_SLOT_ATTACHMENT>* pvec;
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m_rpGCMDS->RetrieveDefaultAttachmentList(pvec);
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if( NULL == pvec )
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{
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return;
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}
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if( nIdx < pvec->size() )
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{
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m_strSlotName = g_TokSlotName.GetString( (*pvec)[nIdx].tokSlot );
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m_strAttachmentName = g_TokAttachmentName.GetString( (*pvec)[nIdx].tokAttachment );
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m_tokSlotSelected = (*pvec)[nIdx].tokSlot;
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m_tokAttachmentSelected = (*pvec)[nIdx].tokAttachment;
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}
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else
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{
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m_strSlotName = "";
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m_strAttachmentName = "";
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m_tokSlotSelected = NULL_TOK;
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m_tokAttachmentSelected = NULL_TOK;
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}
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}
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void CDlgDefaultAttachmentProperty::InitDlgCtrls()
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{
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if( NULL == m_rpGCMDS )
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{
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return;
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}
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std::vector<Z3DTOK>* pVecSlot;
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m_rpGCMDS->RetrieveAttachmentSlot( pVecSlot );
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m_ctrlAttachmentSlot.ResetContent();
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for( int i = 0; i < pVecSlot->size(); ++i )
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{
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m_ctrlAttachmentSlot.InsertString( -1,
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g_TokSlotName.GetString( (*pVecSlot)[i] ) );
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}
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m_ctrlAttachmentSlot.SetCurSel( m_ctrlAttachmentSlot.FindStringExact(-1, m_strSlotName) );
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std::map<Z3DTOK, Z3DATTACHMENTINFO*>* pMapAttachmentList;
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std::map<Z3DTOK, Z3DATTACHMENTINFO*>::iterator itAttachment;
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m_rpGCMDS->RetrieveAttachmentList( pMapAttachmentList );
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m_ctrlAttachmentList.ResetContent();
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for( itAttachment = pMapAttachmentList->begin(); itAttachment != pMapAttachmentList->end(); ++itAttachment )
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{
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m_ctrlAttachmentList.InsertString( -1, g_TokAttachmentName.GetString(itAttachment->first) );
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}
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m_ctrlAttachmentList.SetCurSel( m_ctrlAttachmentList.FindStringExact(-1, m_strAttachmentName) );
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}
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BOOL CDlgDefaultAttachmentProperty::OnInitDialog()
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{
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CDialog::OnInitDialog();
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// TODO: Add extra initialization here
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InitDlgCtrls();
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return TRUE; // return TRUE unless you set the focus to a control
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// EXCEPTION: OCX Property Pages should return FALSE
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}
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void CDlgDefaultAttachmentProperty::OnClose()
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{
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// TODO: Add your message handler code here and/or call default
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CString str;
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m_ctrlAttachmentSlot.GetLBText( m_ctrlAttachmentSlot.GetCurSel() , str );
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m_tokSlotSelected = g_TokSlotName.GetTOK( str );
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m_ctrlAttachmentList.GetLBText( m_ctrlAttachmentList.GetCurSel(), str );
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m_tokAttachmentSelected = g_TokAttachmentName.GetTOK( str );
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CDialog::OnClose();
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}
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void CDlgDefaultAttachmentProperty::OnDestroy()
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{
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CDialog::OnDestroy();
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// TODO: Add your message handler code here
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CString str;
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int nCurSel = m_ctrlAttachmentSlot.GetCurSel();
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if( -1 == nCurSel )
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{
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m_tokSlotSelected = NULL_TOK;
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}
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else
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{
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m_ctrlAttachmentSlot.GetLBText( nCurSel, str );
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m_tokSlotSelected = g_TokSlotName.GetTOK( str );
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}
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nCurSel = m_ctrlAttachmentList.GetCurSel();
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if( -1 == nCurSel )
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{
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m_tokAttachmentSelected = NULL_TOK;
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}
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else
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{
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m_ctrlAttachmentList.GetLBText( nCurSel, str );
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m_tokAttachmentSelected = g_TokAttachmentName.GetTOK( str );
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}
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}
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