Restructure repository to include all source folders

Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 20:17:20 +09:00
parent 5d3cd64a25
commit dd97ddec92
11602 changed files with 1446576 additions and 0 deletions

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#if !defined(AFX_DLGDEFAULTATTACHMENTPROPERTY_H__DE8FF455_CA4A_4F80_AE80_A0F94F14A37A__INCLUDED_)
#define AFX_DLGDEFAULTATTACHMENTPROPERTY_H__DE8FF455_CA4A_4F80_AE80_A0F94F14A37A__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// DlgDefaultAttachmentProperty.h : header file
//
#include "Z3DGeneralChrModel.h"
/////////////////////////////////////////////////////////////////////////////
// CDlgDefaultAttachmentProperty dialog
class CDlgDefaultAttachmentProperty : public CDialog
{
// Construction
public:
CDlgDefaultAttachmentProperty(CWnd* pParent = NULL); // standard constructor
void SetupDialog( CZ3DGCMDS* pGCMDS, const char* szSlotName, const char* szAttachmentName );
void SetupDialog( CZ3DGCMDS* pGCMDS, int nIdx );
Z3DTOK GetSelectedAttachmentSlot()
{
return m_tokSlotSelected;
}
Z3DTOK GetSelectedAttachment()
{
return m_tokAttachmentSelected;
}
// Dialog Data
//{{AFX_DATA(CDlgDefaultAttachmentProperty)
enum { IDD = IDD_DIALOG_DEFAULTATTACHMENT };
CComboBox m_ctrlAttachmentSlot;
CComboBox m_ctrlAttachmentList;
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CDlgDefaultAttachmentProperty)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CDlgDefaultAttachmentProperty)
virtual BOOL OnInitDialog();
afx_msg void OnClose();
afx_msg void OnDestroy();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
CString m_strSlotName;
CString m_strAttachmentName;
CZ3DGCMDS* m_rpGCMDS;
Z3DTOK m_tokSlotSelected;
Z3DTOK m_tokAttachmentSelected;
void InitDlgCtrls();
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_DLGDEFAULTATTACHMENTPROPERTY_H__DE8FF455_CA4A_4F80_AE80_A0F94F14A37A__INCLUDED_)