Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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79
GameTools/WORLDCREATOR/DlgDuenEffect.cpp
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79
GameTools/WORLDCREATOR/DlgDuenEffect.cpp
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// DlgDuenEffect.cpp : implementation file
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//
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#include "stdafx.h"
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#include "worldcreator.h"
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#include "DlgDuenEffect.h"
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#ifdef _DEBUG
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#define new DEBUG_NEW
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#undef THIS_FILE
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static char THIS_FILE[] = __FILE__;
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#endif
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/////////////////////////////////////////////////////////////////////////////
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// CDlgDuenEffect dialog
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CDlgDuenEffect::CDlgDuenEffect(CWnd* pParent /*=NULL*/)
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: CDialog(CDlgDuenEffect::IDD, pParent)
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{
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//{{AFX_DATA_INIT(CDlgDuenEffect)
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m_strEffectName = _T("");
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m_iLeafIndex = 0;
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m_strPosition = _T("");
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m_fDelay = 0.0f;
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//}}AFX_DATA_INIT
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}
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void CDlgDuenEffect::DoDataExchange(CDataExchange* pDX)
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{
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CDialog::DoDataExchange(pDX);
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//{{AFX_DATA_MAP(CDlgDuenEffect)
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DDX_Text(pDX, IDC_EFFECTEDIT, m_strEffectName);
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DDX_Text(pDX, IDC_LEAFEDIT, m_iLeafIndex);
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DDX_Text(pDX, IDC_POSEDIT, m_strPosition);
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DDX_Text(pDX, IDC_DELAYEDIT, m_fDelay);
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//}}AFX_DATA_MAP
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}
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BEGIN_MESSAGE_MAP(CDlgDuenEffect, CDialog)
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//{{AFX_MSG_MAP(CDlgDuenEffect)
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ON_BN_CLICKED(IDC_FILESEARCH, OnFilesearch)
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// CDlgDuenEffect message handlers
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void CDlgDuenEffect::OnFilesearch()
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{
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// TODO: Add your control notification handler code here
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char str[] = "Esf <20><><EFBFBD><EFBFBD>(*.Esf) |*.Esf| <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>(*.*)|*.*||";
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CString strFilter = str;
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CFileDialog filedia(TRUE,NULL,NULL,OFN_HIDEREADONLY | OFN_OVERWRITEPROMPT,strFilter,this);
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filedia.DoModal();
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m_strEffectName = filedia.GetFileName();
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UpdateData(FALSE);
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}
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void CDlgDuenEffect::OnOK()
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{
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// TODO: Add extra validation here
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UpdateData(TRUE);
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CDialog::OnOK();
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}
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BOOL CDlgDuenEffect::OnInitDialog()
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{
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CDialog::OnInitDialog();
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//UpdateData(TRUE);
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// TODO: Add extra initialization here
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return TRUE; // return TRUE unless you set the focus to a control
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// EXCEPTION: OCX Property Pages should return FALSE
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}
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