Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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70
GameTools/WORLDCREATOR/DlgDuenLight.cpp
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70
GameTools/WORLDCREATOR/DlgDuenLight.cpp
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// DlgDuenLight.cpp : implementation file
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//
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#include "stdafx.h"
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#include "worldcreator.h"
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#include "DlgDuenLight.h"
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#ifdef _DEBUG
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#define new DEBUG_NEW
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#undef THIS_FILE
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static char THIS_FILE[] = __FILE__;
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#endif
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/////////////////////////////////////////////////////////////////////////////
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// CDlgDuenLight dialog
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CDlgDuenLight::CDlgDuenLight(CWnd* pParent /*=NULL*/)
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: CDialog(CDlgDuenLight::IDD, pParent)
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{
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//{{AFX_DATA_INIT(CDlgDuenLight)
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m_uiBlue = 0;
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m_uiGreen = 0;
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m_iLeaf = 0;
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m_strPos = _T("");
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m_fRange = 0.0f;
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m_uiRed = 0;
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//}}AFX_DATA_INIT
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}
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void CDlgDuenLight::DoDataExchange(CDataExchange* pDX)
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{
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CDialog::DoDataExchange(pDX);
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//{{AFX_DATA_MAP(CDlgDuenLight)
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DDX_Text(pDX, IDC_BLUE, m_uiBlue);
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DDX_Text(pDX, IDC_GREEN, m_uiGreen);
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DDX_Text(pDX, IDC_LEAFEDIT, m_iLeaf);
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DDX_Text(pDX, IDC_POSEDIT, m_strPos);
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DDX_Text(pDX, IDC_RANGE, m_fRange);
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DDX_Text(pDX, IDC_RED, m_uiRed);
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//}}AFX_DATA_MAP
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}
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BEGIN_MESSAGE_MAP(CDlgDuenLight, CDialog)
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//{{AFX_MSG_MAP(CDlgDuenLight)
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ON_BN_CLICKED(IDOK2, OnOk2)
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// CDlgDuenLight message handlers
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BOOL CDlgDuenLight::OnInitDialog()
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{
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CDialog::OnInitDialog();
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// TODO: Add extra initialization here
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return TRUE; // return TRUE unless you set the focus to a control
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// EXCEPTION: OCX Property Pages should return FALSE
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}
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void CDlgDuenLight::OnOk2()
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{
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// TODO: Add your control notification handler code here
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UpdateData(TRUE);
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CDialog::OnOK();
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}
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