Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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186
GameTools/WORLDCREATOR/DlgDuengunTrigger.cpp
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186
GameTools/WORLDCREATOR/DlgDuengunTrigger.cpp
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// DlgDuengunTrigger.cpp : implementation file
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//
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#include "stdafx.h"
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#include "worldcreator.h"
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#include "SceneManager.h"
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#include "DlgDuengunTrigger.h"
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#ifdef _DEBUG
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#define new DEBUG_NEW
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#undef THIS_FILE
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static char THIS_FILE[] = __FILE__;
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#endif
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/////////////////////////////////////////////////////////////////////////////
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// CDlgDuengunTrigger dialog
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CDlgDuengunTrigger::CDlgDuengunTrigger(CWnd* pParent /*=NULL*/)
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: CDialog(CDlgDuengunTrigger::IDD, pParent)
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{
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//{{AFX_DATA_INIT(CDlgDuengunTrigger)
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m_strEditDuengunName = _T("");
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m_bViewLeafBox = TRUE;
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m_fScale = 0.0f;
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//}}AFX_DATA_INIT
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m_pTriggerSheet = NULL;
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m_pParent = NULL;
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}
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void CDlgDuengunTrigger::DoDataExchange(CDataExchange* pDX)
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{
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CDialog::DoDataExchange(pDX);
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//{{AFX_DATA_MAP(CDlgDuengunTrigger)
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DDX_Text(pDX, IDC_EDITNAME, m_strEditDuengunName);
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DDX_Check(pDX, IDC_LEAFBOX, m_bViewLeafBox);
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DDX_Text(pDX, IDC_BSPSCALE, m_fScale);
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//}}AFX_DATA_MAP
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}
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BEGIN_MESSAGE_MAP(CDlgDuengunTrigger, CDialog)
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//{{AFX_MSG_MAP(CDlgDuengunTrigger)
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ON_BN_CLICKED(IDC_SAVE, OnSave)
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ON_BN_CLICKED(IDC_INITBUTTON, OnInitbutton)
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ON_WM_DESTROY()
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ON_WM_CLOSE()
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ON_BN_CLICKED(IDC_BSPIN, OnBspin)
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ON_BN_CLICKED(IDC_BSPOUT, OnBspout)
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ON_BN_CLICKED(IDC_LEAFBOX, OnLeafbox)
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ON_BN_CLICKED(IDC_BSPSCALEIN, OnBspscalein)
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// CDlgDuengunTrigger message handlers
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void CDlgDuengunTrigger::OnSave()
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{
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// TODO: Add your control notification handler code here
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RBspScene *pScene = CSceneManager::m_RBspSceneManager.SearchBspScene(m_strEditDuengunName.LockBuffer());
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if(pScene != NULL)
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{
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char *strBseName = m_strEditDuengunName.LockBuffer();
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char *pChr = strrchr(strBseName,'.');
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*pChr = '.'; pChr++;
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*pChr = 'b'; pChr++;
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*pChr = 's'; pChr++;
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*pChr = 'e';
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pScene->SaveBseFile(strBseName);
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MessageBox("Bse File Save Success");
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}
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}
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void CDlgDuengunTrigger::OnInitbutton()
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{
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// TODO: Add your control notification handler code here
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}
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BOOL CDlgDuengunTrigger::OnInitDialog()
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{
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m_pTriggerSheet = new CSheetDuengunTrigger("<EFBFBD><EFBFBD><EFBFBD><EFBFBD> Ʈ<><C6AE><EFBFBD><EFBFBD>");
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m_pTriggerSheet->EnableStackedTabs(FALSE);
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m_pTriggerSheet->Create(this,WS_CHILD | WS_VISIBLE );
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m_pTriggerSheet->ModifyStyleEx(0,WS_EX_CONTROLPARENT);
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m_pTriggerSheet->ModifyStyle(0,WS_TABSTOP);
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m_pTriggerSheet->MoveWindow( 8, 70, 512, 268 );
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CTabCtrl * pTabCtrl = m_pTriggerSheet->GetTabControl();
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pTabCtrl->SetWindowPos( NULL, 0,0,505,258, SWP_NOZORDER | SWP_NOMOVE );
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// TODO: Add extra initialization here
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CDialog::OnInitDialog();
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return TRUE; // return TRUE unless you set the focus to a control
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// EXCEPTION: OCX Property Pages should return FALSE
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}
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void CDlgDuengunTrigger::OnDestroy()
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{
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CDialog::OnDestroy();
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if(m_pTriggerSheet != NULL)
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{
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delete m_pTriggerSheet;
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m_pTriggerSheet = NULL;
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}
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// TODO: Add your message handler code here
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}
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BOOL CDlgDuengunTrigger::Create(CWnd* pParentWnd)
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{
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// TODO: Add your specialized code here and/or call the base class
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m_pParent = pParentWnd;
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return CDialog::Create(IDD, pParentWnd);
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}
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void CDlgDuengunTrigger::SetBspFile(char *strBse)
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{
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m_strEditDuengunName.Format("%s",strBse);
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RBspScene *pScene = CSceneManager::m_RBspSceneManager.SearchBspScene(m_strEditDuengunName.LockBuffer());
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if(pScene != NULL)
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{
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m_fScale = pScene->m_vecScale.x;
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}
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UpdateData(FALSE);
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m_pTriggerSheet->SetActivePage(0);
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// cycle through all page to activate(create) each page
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}
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void CDlgDuengunTrigger::OnClose()
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{
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// TODO: Add your message handler code here and/or call default
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if(m_pParent != NULL)
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m_pParent->SendMessage( WM_CHILD_CLOSE, (WPARAM)this );
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CDialog::OnClose();
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}
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void CDlgDuengunTrigger::OnBspin()
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{
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// TODO: Add your control notification handler code here
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CSceneManager::m_RBspSceneManager.SelectBspScene(m_strEditDuengunName.LockBuffer());
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}
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void CDlgDuengunTrigger::OnBspout()
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{
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// TODO: Add your control notification handler code here
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CSceneManager::m_RBspSceneManager.BspSceneOut();
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}
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void CDlgDuengunTrigger::OnLeafbox()
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{
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// TODO: Add your control notification handler code here
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m_bViewLeafBox = (m_bViewLeafBox == TRUE) ? FALSE : TRUE;
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UpdateData(FALSE);
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CSceneManager::m_RBspSceneManager.ToggleViewLeafBox();
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}
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void CDlgDuengunTrigger::OnBspscalein()
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{
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// TODO: Add your control notification handler code here
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/* UpdateData(TRUE);
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RBspScene *pScene = CSceneManager::m_RBspSceneManager.SearchBspScene(m_strEditDuengunName.LockBuffer());
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if(pScene != NULL)
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{
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pScene->SetBspScaleLoaded(m_fScale,m_fScale,m_fScale);
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}*/
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}
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