Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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119
GameTools/WORLDCREATOR/DlgEffect.h
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119
GameTools/WORLDCREATOR/DlgEffect.h
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#if !defined(AFX_DLGEFFECT_H__10AA460E_2E6E_485F_932F_EC7CE1725853__INCLUDED_)
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#define AFX_DLGEFFECT_H__10AA460E_2E6E_485F_932F_EC7CE1725853__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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// DlgEffect.h : header file
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//
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/////////////////////////////////////////////////////////////////////////////
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// CDlgEffect dialog
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class CDlgEffect : public CDialog
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{
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// Construction
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public:
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long m_Select;
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CDlgEffect(CWnd* pParent = NULL); // standard constructor
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// Dialog Data
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//{{AFX_DATA(CDlgEffect)
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enum { IDD = IDD_DIALOG_EFFECTMAP };
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CButton m_CheckEffect;
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CListBox m_Effect;
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float m_FadeIn;
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float m_FadeOut;
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float m_FadeInSpeed;
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float m_A1;
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float m_A2;
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float m_A3;
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float m_A4;
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float m_B1;
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float m_B2;
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float m_B3;
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float m_B4;
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float m_G1;
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float m_G2;
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float m_G3;
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float m_G4;
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float m_Gx;
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float m_Gy;
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float m_Gz;
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float m_ImX;
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float m_ImY;
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float m_ImZ;
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float m_R1;
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float m_R2;
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float m_R3;
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float m_R4;
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float m_Rad;
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int m_ParNum;
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double m_Size;
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double m_Center;
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BOOL m_switch;
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double m_SwitchRad;
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double m_Vot;
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BOOL m_Loop;
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BOOL m_Fix;
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BOOL m_RandAni;
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double m_RandMax;
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double m_RandMin;
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CString m_EffName;
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CString m_BoidName;
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int m_BoidNum;
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float m_BoidSpeed;
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float m_BoidRange;
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int m_WavePointNum;
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int m_WaveLayerUpNum;
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int m_WaveLayerDownNum;
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float m_WaveSpeed;
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float m_WaveHigh;
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float m_BoidRange2;
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float m_BoidRange3;
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float m_BoidVot;
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int m_BoidAct;
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int m_WaterHeight;
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float m_WaterWHeight;
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float m_WaterQuadSize;
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float m_WaterChop;
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int m_WaterWWidth;
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float m_BoidLimitHeight;
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BOOL m_bObjectCulling;
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int m_BoidKind;
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//}}AFX_DATA
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CDlgEffect)
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protected:
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virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
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//}}AFX_VIRTUAL
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// Implementation
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protected:
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// Generated message map functions
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//{{AFX_MSG(CDlgEffect)
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virtual BOOL OnInitDialog();
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afx_msg void OnDblclkListEffectmethod();
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afx_msg void OnCheckEffectadd();
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afx_msg void OnSelchangeListEffectmethod();
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virtual void OnCancel();
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afx_msg void OnEffget();
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afx_msg void OnWavecreat();
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afx_msg void OnWavepointclick();
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afx_msg void OnButton1();
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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private:
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};
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_DLGEFFECT_H__10AA460E_2E6E_485F_932F_EC7CE1725853__INCLUDED_)
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