Restructure repository to include all source folders

Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 20:17:20 +09:00
parent 5d3cd64a25
commit dd97ddec92
11602 changed files with 1446576 additions and 0 deletions

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// DlgEffectLoad.cpp : implementation file
//
#include "stdafx.h"
#include "worldcreator.h"
#include "DlgEffectLoad.h"
#include "BaseDataDefine.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CDlgEffectLoad dialog
CDlgEffectLoad::CDlgEffectLoad(CWnd* pParent /*=NULL*/)
: CDialog(CDlgEffectLoad::IDD, pParent)
{
m_bEffectLoad = TRUE;
//{{AFX_DATA_INIT(CDlgEffectLoad)
m_name = _T("");
//}}AFX_DATA_INIT
}
void CDlgEffectLoad::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CDlgEffectLoad)
DDX_Control(pDX, IDC_OK, m_ok);
DDX_Control(pDX, IDC_CANCLE, m_cancle);
DDX_Control(pDX, IDC_BUTTON1, m_load);
DDX_Text(pDX, IDC_EDIT1, m_name);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CDlgEffectLoad, CDialog)
//{{AFX_MSG_MAP(CDlgEffectLoad)
ON_BN_CLICKED(IDC_BUTTON1, OnEffectLoad)
ON_EN_CHANGE(IDC_EDIT1, OnChangeEffectName)
ON_COMMAND(MENU_EFFECT_LOAD, OnEffectLoad)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CDlgEffectLoad message handlers
void CDlgEffectLoad::OnEffectLoad()
{
// TODO: Add your control notification handler code here
//UpdateData();
CString strFilter = EFFFILE;
CFileDialog filedia(TRUE,EFFECTSCRIPTPATH,NULL,OFN_HIDEREADONLY | OFN_OVERWRITEPROMPT,strFilter,this);
filedia.m_ofn.lpstrInitialDir = EFFECTSCRIPTPATH;
filedia.DoModal();
CString filename=filedia.GetFileName();
if(filename!="")
{
m_EffectFileName=filename;
m_bEffectLoad = false;
}
}
void CDlgEffectLoad::OnChangeEffectName()
{
// TODO: If this is a RICHEDIT control, the control will not
// send this notification unless you override the CDialog::OnInitDialog()
// function and call CRichEditCtrl().SetEventMask()
// with the ENM_CHANGE flag ORed into the mask.
// TODO: Add your control notification handler code here
}