Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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177
GameTools/WORLDCREATOR/DlgHouseLoad.cpp
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177
GameTools/WORLDCREATOR/DlgHouseLoad.cpp
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// DlgHouseLoad.cpp : implementation file
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//
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#include "stdafx.h"
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#include "WorldCreator.h"
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#include "DlgHouseLoad.h"
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#ifdef _DEBUG
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#define new DEBUG_NEW
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#undef THIS_FILE
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static char THIS_FILE[] = __FILE__;
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#endif
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/////////////////////////////////////////////////////////////////////////////
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// CDlgHouseLoad dialog
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CDlgHouseLoad::CDlgHouseLoad(CWnd* pParent /*=NULL*/)
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: CDialog(CDlgHouseLoad::IDD, pParent)
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{
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//{{AFX_DATA_INIT(CDlgHouseLoad)
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m_bInname = FALSE;
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m_bMedname = FALSE;
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m_bOutname = FALSE;
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m_HouseName = _T("");
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m_bBSP = FALSE;
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//}}AFX_DATA_INIT
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}
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void CDlgHouseLoad::DoDataExchange(CDataExchange* pDX)
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{
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CDialog::DoDataExchange(pDX);
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//{{AFX_DATA_MAP(CDlgHouseLoad)
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DDX_Check(pDX, IDC_CHECK_INNAME, m_bInname);
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DDX_Check(pDX, IDC_CHECK_MEDNAME, m_bMedname);
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DDX_Check(pDX, IDC_CHECK_OUTNAME, m_bOutname);
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DDX_Text(pDX, IDC_EDIT_HOUSENAME, m_HouseName);
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DDX_Check(pDX, IDC_CHECK_BSPNAME, m_bBSP);
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//}}AFX_DATA_MAP
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}
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BEGIN_MESSAGE_MAP(CDlgHouseLoad, CDialog)
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//{{AFX_MSG_MAP(CDlgHouseLoad)
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ON_BN_CLICKED(IDC_CHECK_OUTNAME, OnCheckOutname)
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ON_BN_CLICKED(IDC_CHECK_MEDNAME, OnCheckMedname)
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ON_BN_CLICKED(IDC_CHECK_INNAME, OnCheckInname)
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ON_EN_CHANGE(IDC_EDIT_HOUSENAME, OnChangeEditHousename)
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ON_BN_CLICKED(IDC_CHECK_BSPNAME, OnCheckBspname)
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// CDlgHouseLoad message handlers
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void CDlgHouseLoad::OnCheckOutname()
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{
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// TODO: Add your control notification handler code here
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UpdateData();
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CWnd* forrename=GetDlgItem(IDC_CHECK_OUTNAME);
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if(m_bOutname)
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{
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CString strFilter = R3SFILE;
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CFileDialog filedia(TRUE,NULL,NULL,OFN_HIDEREADONLY | OFN_OVERWRITEPROMPT,strFilter,this);
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filedia.m_ofn.lpstrInitialDir=HOUSEOBJECTPATH;
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filedia.DoModal();
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CString filename=filedia.GetFileName();
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if(filename!="")
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{
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forrename->SetWindowText(filename.LockBuffer());
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m_strOutname=filename;
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}
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else
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{
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m_bOutname=FALSE;
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}
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}
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else
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{
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forrename->SetWindowText("<EFBFBD><EFBFBD><EFBFBD><EFBFBD>");
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}
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UpdateData(FALSE);
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}
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void CDlgHouseLoad::OnCheckMedname()
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{
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// TODO: Add your control notification handler code here
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UpdateData();
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CWnd* forrename=GetDlgItem(IDC_CHECK_MEDNAME);
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if(m_bMedname)
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{
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CString strFilter = R3SFILE;
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CFileDialog filedia(TRUE,NULL,NULL,OFN_HIDEREADONLY | OFN_OVERWRITEPROMPT,strFilter,this);
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filedia.m_ofn.lpstrInitialDir=HOUSEOBJECTPATH;
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filedia.DoModal();
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CString filename=filedia.GetFileName();
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if(filename!="")
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{
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forrename->SetWindowText(filename.LockBuffer());
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m_strMedname=filename;
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}
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else
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{
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m_bMedname=FALSE;
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}
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}
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else
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{
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forrename->SetWindowText("<EFBFBD><EFBFBD><EFBFBD><EFBFBD>");
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}
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UpdateData(FALSE);
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}
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void CDlgHouseLoad::OnCheckInname()
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{
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// TODO: Add your control notification handler code here
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UpdateData();
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CWnd* forrename=GetDlgItem(IDC_CHECK_INNAME);
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if(m_bInname)
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{
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CString strFilter = R3SFILE;
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CFileDialog filedia(TRUE,HOUSEOBJECTPATH,NULL,OFN_HIDEREADONLY | OFN_OVERWRITEPROMPT,strFilter,this);
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filedia.m_ofn.lpstrInitialDir=HOUSEOBJECTPATH;
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filedia.DoModal();
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CString filename=filedia.GetFileName();
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if(filename!="")
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{
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forrename->SetWindowText(filename.LockBuffer());
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m_strInname=filename;
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}
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else
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{
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m_bInname=FALSE;
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}
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}
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else
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{
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forrename->SetWindowText("<EFBFBD><EFBFBD><EFBFBD><EFBFBD>");
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}
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UpdateData(FALSE);
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}
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void CDlgHouseLoad::OnChangeEditHousename()
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{
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UpdateData();
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}
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void CDlgHouseLoad::OnCheckBspname()
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{
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// TODO: Add your control notification handler code here
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UpdateData();
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CWnd* forrename=GetDlgItem(IDC_CHECK_BSPNAME);
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if(m_bBSP)
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{
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CString strFilter = BSPFILE;
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CFileDialog filedia(TRUE,NULL,NULL,OFN_HIDEREADONLY | OFN_OVERWRITEPROMPT,strFilter,this);
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filedia.m_ofn.lpstrInitialDir=HOUSEOBJECTPATH;
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filedia.DoModal();
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CString filename=filedia.GetFileName();
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if(filename!="")
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{
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forrename->SetWindowText(filename.LockBuffer());
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m_strBSPName=filename;
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}
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else
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{
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m_bBSP=FALSE;
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}
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}
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else
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{
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forrename->SetWindowText("<EFBFBD><EFBFBD><EFBFBD><EFBFBD>");
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}
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UpdateData(FALSE);
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}
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