Restructure repository to include all source folders

Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 20:17:20 +09:00
parent 5d3cd64a25
commit dd97ddec92
11602 changed files with 1446576 additions and 0 deletions

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// DlgLightLoad.cpp : implementation file
//
#include "stdafx.h"
#include "worldcreator.h"
#include "DlgLightLoad.h"
#include "SceneManager.h"
#include ".\dlglightload.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CDlgLightLoad dialog
CDlgLightLoad::CDlgLightLoad(CWnd* pParent /*=NULL*/)
: CDialog(CDlgLightLoad::IDD, pParent)
{
//{{AFX_DATA_INIT(CDlgLightLoad)
m_bObjectName = FALSE;
m_strLightname = _T("");
m_fLightRange = 0.0f;
m_bExtLight = TRUE;
m_iLightSamples = 10;
m_iShadowSamples = 10;
m_ShadowFactors = 0.995f;
m_iAmbient = 16;
m_strEffect = _T("");
m_fExpose = 0.01f;
//}}AFX_DATA_INIT
m_cLightColor=0xffffffff;
m_bEditMode=false;
}
void CDlgLightLoad::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CDlgLightLoad)
DDX_Control(pDX, IDC_CRL_LIGHTCOLOR, m_LightColor);
DDX_Check(pDX, IDC_CHECK_OBJECTFILENAME, m_bObjectName);
DDX_Text(pDX, IDC_EDIT_LIGHTNAME, m_strLightname);
DDX_Text(pDX, IDC_EDIT_LIGHTRANGE, m_fLightRange);
DDX_Check(pDX, IDC_CHECKEXT, m_bExtLight);
DDX_Text(pDX, IDC_LIGHTSAMPLES, m_iLightSamples);
DDX_Text(pDX, IDC_SHADOWSAMPLES, m_iShadowSamples);
DDX_Text(pDX, IDC_SHADOWFACTOR, m_ShadowFactors);
DDX_Text(pDX, IDC_AMBIENT, m_iAmbient);
DDX_Text(pDX, IDC_EDIT1, m_strEffect);
DDX_Text(pDX, IDC_EXPOSE, m_fExpose);
//}}AFX_DATA_MAP
DDX_ColourPicker(pDX, IDC_CRL_LIGHTCOLOR, m_cLightColor);
}
BEGIN_MESSAGE_MAP(CDlgLightLoad, CDialog)
//{{AFX_MSG_MAP(CDlgLightLoad)
ON_BN_CLICKED(IDC_CHECK_OBJECTFILENAME, OnCheckObjectfilename)
ON_BN_CLICKED(IDC_CHECKEXT, OnCheckext)
ON_BN_CLICKED(IDC_ESFBUTTON, OnEsfbutton)
//}}AFX_MSG_MAP
ON_EN_CHANGE(IDC_LIGHTSAMPLES, OnEnChangeLightsamples)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CDlgLightLoad message handlers
void CDlgLightLoad::OnCheckObjectfilename()
{
// TODO: Add your control notification handler code here
UpdateData();
CWnd* forrename=GetDlgItem(IDC_CHECK_OBJECTFILENAME);
if(m_bObjectName)
{
CString strFilter = R3SFILE;
CFileDialog filedia(TRUE,LIGHTOBJECTPATH,NULL,OFN_HIDEREADONLY | OFN_OVERWRITEPROMPT,strFilter,this);
filedia.m_ofn.lpstrInitialDir=LIGHTOBJECTPATH;
filedia.DoModal();
CString filename=filedia.GetFileName();
if(filename!="")
{
forrename->SetWindowText(filename.LockBuffer());
m_strObjectFilename=filename;
}
else
{
m_bObjectName=FALSE;
}
}
else
{
forrename->SetWindowText("<EFBFBD><EFBFBD><EFBFBD><EFBFBD>");
}
UpdateData(FALSE);
}
void CDlgLightLoad::OnOK()
{
// TODO: Add extra validation here
UpdateData(TRUE);
if(m_bExtLight == FALSE)
{
if(m_bEditMode)
{
if(m_fLightRange==0.0f)
AfxMessageBox("<EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈ <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 0.0m <20>Դϴ<D4B4>.");
else
{
vector3 vecAddLightPos=CSceneManager::m_pBspScene->m_HouseObject->m_pBspObject->m_EditLightList[CSceneManager::m_pBspScene->m_HouseObject->m_pBspObject->m_SelectLight].m_vecLightPos;
CSceneManager::m_pBspScene->m_HouseObject->m_pBspObject->DeleteLight();
color AddColor;
AddColor.a=0xff;
AddColor.r=GetRValue(m_cLightColor);
AddColor.g=GetGValue(m_cLightColor);
AddColor.b=GetBValue(m_cLightColor);
CSceneManager::m_pBspScene->m_HouseObject->m_pBspObject->AddLight(vecAddLightPos,m_fLightRange,AddColor);
CSceneManager::m_pBspScene->m_HouseObject->m_pBspObject->m_SelectLight=CSceneManager::m_pBspScene->m_HouseObject->m_pBspObject->m_EditLightList.num-1;
}
return;
}
if(m_strObjectFilename=="")
{
AfxMessageBox("<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈ <20><><EFBFBD><EFBFBD><EFBFBD≯<EFBFBD><CCB8><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ϼ<EFBFBD><CFBC><EFBFBD>");
return;
}
if(m_fLightRange==0.0f)
{
AfxMessageBox("<EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈ <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 0.0m <20>Դϴ<D4B4>.");
return;
}
if(m_strLightname=="")
{
m_strLightname=m_strObjectFilename;
}
}
CDialog::OnOK();
}
void CDlgLightLoad::OnCheckext()
{
// TODO: Add your control notification handler code here
m_bExtLight = (m_bExtLight == TRUE) ? FALSE : TRUE;
UpdateData(FALSE);
}
void CDlgLightLoad::OnEsfbutton()
{
// TODO: Add your control notification handler code here
char str[] = "Esf <20><><EFBFBD><EFBFBD>(*.Esf) |*.Esf| <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>(*.*)|*.*||";
CString strFilter = str;
CFileDialog filedia(TRUE,NULL,NULL,OFN_HIDEREADONLY | OFN_OVERWRITEPROMPT,strFilter,this);
filedia.DoModal();
m_strEffect = filedia.GetFileName();
UpdateData(FALSE);
}
void CDlgLightLoad::OnEnChangeLightsamples()
{
// TODO: RICHEDIT <20><>Ʈ<EFBFBD><C6AE><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><> <20><>Ʈ<EFBFBD><C6AE><EFBFBD><EFBFBD>
// CDialog::<3A><><EFBFBD><EFBFBD>ũ<EFBFBD><C5A9> OR <20><><EFBFBD><EFBFBD><EFBFBD>Ͽ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ENM_CHANGE <20>÷<EFBFBD><C3B7>׸<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>Ͽ<EFBFBD>
// CRichEditCtrl().SetEventMask()<29><> ȣ<><C8A3><EFBFBD>ϵ<EFBFBD><CFB5><EFBFBD> OnInitDialog() <20>Լ<EFBFBD><D4BC><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
// <20><> <20>˸<EFBFBD><CBB8><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ʽ<EFBFBD><CABD>ϴ<EFBFBD>.
// TODO: <20><><EFBFBD><20><>Ʈ<EFBFBD><C6AE> <20>˸<EFBFBD> ó<><C3B3><EFBFBD><EFBFBD> <20>ڵ带 <20>߰<EFBFBD><DFB0>մϴ<D5B4>.
}