Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
171
GameTools/WORLDCREATOR/DlgLightLoad.cpp
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171
GameTools/WORLDCREATOR/DlgLightLoad.cpp
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// DlgLightLoad.cpp : implementation file
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//
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#include "stdafx.h"
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#include "worldcreator.h"
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#include "DlgLightLoad.h"
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#include "SceneManager.h"
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#include ".\dlglightload.h"
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#ifdef _DEBUG
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#define new DEBUG_NEW
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#undef THIS_FILE
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static char THIS_FILE[] = __FILE__;
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#endif
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/////////////////////////////////////////////////////////////////////////////
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// CDlgLightLoad dialog
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CDlgLightLoad::CDlgLightLoad(CWnd* pParent /*=NULL*/)
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: CDialog(CDlgLightLoad::IDD, pParent)
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{
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//{{AFX_DATA_INIT(CDlgLightLoad)
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m_bObjectName = FALSE;
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m_strLightname = _T("");
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m_fLightRange = 0.0f;
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m_bExtLight = TRUE;
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m_iLightSamples = 10;
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m_iShadowSamples = 10;
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m_ShadowFactors = 0.995f;
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m_iAmbient = 16;
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m_strEffect = _T("");
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m_fExpose = 0.01f;
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//}}AFX_DATA_INIT
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m_cLightColor=0xffffffff;
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m_bEditMode=false;
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}
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void CDlgLightLoad::DoDataExchange(CDataExchange* pDX)
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{
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CDialog::DoDataExchange(pDX);
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//{{AFX_DATA_MAP(CDlgLightLoad)
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DDX_Control(pDX, IDC_CRL_LIGHTCOLOR, m_LightColor);
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DDX_Check(pDX, IDC_CHECK_OBJECTFILENAME, m_bObjectName);
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DDX_Text(pDX, IDC_EDIT_LIGHTNAME, m_strLightname);
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DDX_Text(pDX, IDC_EDIT_LIGHTRANGE, m_fLightRange);
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DDX_Check(pDX, IDC_CHECKEXT, m_bExtLight);
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DDX_Text(pDX, IDC_LIGHTSAMPLES, m_iLightSamples);
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DDX_Text(pDX, IDC_SHADOWSAMPLES, m_iShadowSamples);
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DDX_Text(pDX, IDC_SHADOWFACTOR, m_ShadowFactors);
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DDX_Text(pDX, IDC_AMBIENT, m_iAmbient);
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DDX_Text(pDX, IDC_EDIT1, m_strEffect);
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DDX_Text(pDX, IDC_EXPOSE, m_fExpose);
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//}}AFX_DATA_MAP
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DDX_ColourPicker(pDX, IDC_CRL_LIGHTCOLOR, m_cLightColor);
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}
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BEGIN_MESSAGE_MAP(CDlgLightLoad, CDialog)
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//{{AFX_MSG_MAP(CDlgLightLoad)
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ON_BN_CLICKED(IDC_CHECK_OBJECTFILENAME, OnCheckObjectfilename)
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ON_BN_CLICKED(IDC_CHECKEXT, OnCheckext)
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ON_BN_CLICKED(IDC_ESFBUTTON, OnEsfbutton)
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//}}AFX_MSG_MAP
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ON_EN_CHANGE(IDC_LIGHTSAMPLES, OnEnChangeLightsamples)
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// CDlgLightLoad message handlers
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void CDlgLightLoad::OnCheckObjectfilename()
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{
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// TODO: Add your control notification handler code here
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UpdateData();
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CWnd* forrename=GetDlgItem(IDC_CHECK_OBJECTFILENAME);
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if(m_bObjectName)
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{
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CString strFilter = R3SFILE;
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CFileDialog filedia(TRUE,LIGHTOBJECTPATH,NULL,OFN_HIDEREADONLY | OFN_OVERWRITEPROMPT,strFilter,this);
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filedia.m_ofn.lpstrInitialDir=LIGHTOBJECTPATH;
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filedia.DoModal();
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CString filename=filedia.GetFileName();
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if(filename!="")
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{
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forrename->SetWindowText(filename.LockBuffer());
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m_strObjectFilename=filename;
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}
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else
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{
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m_bObjectName=FALSE;
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}
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}
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else
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{
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forrename->SetWindowText("<EFBFBD><EFBFBD><EFBFBD><EFBFBD>");
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}
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UpdateData(FALSE);
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}
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void CDlgLightLoad::OnOK()
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{
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// TODO: Add extra validation here
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UpdateData(TRUE);
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if(m_bExtLight == FALSE)
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{
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if(m_bEditMode)
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{
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if(m_fLightRange==0.0f)
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AfxMessageBox("<EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈ <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 0.0m <20>Դϴ<D4B4>.");
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else
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{
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vector3 vecAddLightPos=CSceneManager::m_pBspScene->m_HouseObject->m_pBspObject->m_EditLightList[CSceneManager::m_pBspScene->m_HouseObject->m_pBspObject->m_SelectLight].m_vecLightPos;
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CSceneManager::m_pBspScene->m_HouseObject->m_pBspObject->DeleteLight();
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color AddColor;
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AddColor.a=0xff;
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AddColor.r=GetRValue(m_cLightColor);
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AddColor.g=GetGValue(m_cLightColor);
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AddColor.b=GetBValue(m_cLightColor);
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CSceneManager::m_pBspScene->m_HouseObject->m_pBspObject->AddLight(vecAddLightPos,m_fLightRange,AddColor);
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CSceneManager::m_pBspScene->m_HouseObject->m_pBspObject->m_SelectLight=CSceneManager::m_pBspScene->m_HouseObject->m_pBspObject->m_EditLightList.num-1;
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}
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return;
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}
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if(m_strObjectFilename=="")
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{
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AfxMessageBox("<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈ <20><><EFBFBD><EFBFBD><EFBFBD≯<EFBFBD><CCB8><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ϼ<EFBFBD><CFBC><EFBFBD>");
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return;
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}
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if(m_fLightRange==0.0f)
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{
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AfxMessageBox("<EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈ <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 0.0m <20>Դϴ<D4B4>.");
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return;
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}
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if(m_strLightname=="")
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{
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m_strLightname=m_strObjectFilename;
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}
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}
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CDialog::OnOK();
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}
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void CDlgLightLoad::OnCheckext()
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{
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// TODO: Add your control notification handler code here
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m_bExtLight = (m_bExtLight == TRUE) ? FALSE : TRUE;
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UpdateData(FALSE);
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}
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void CDlgLightLoad::OnEsfbutton()
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{
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// TODO: Add your control notification handler code here
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char str[] = "Esf <20><><EFBFBD><EFBFBD>(*.Esf) |*.Esf| <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>(*.*)|*.*||";
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CString strFilter = str;
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CFileDialog filedia(TRUE,NULL,NULL,OFN_HIDEREADONLY | OFN_OVERWRITEPROMPT,strFilter,this);
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filedia.DoModal();
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m_strEffect = filedia.GetFileName();
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UpdateData(FALSE);
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}
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void CDlgLightLoad::OnEnChangeLightsamples()
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{
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// TODO: RICHEDIT <20><>Ʈ<EFBFBD><C6AE><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><> <20><>Ʈ<EFBFBD><C6AE><EFBFBD><EFBFBD>
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// CDialog::<3A><><EFBFBD><EFBFBD>ũ<EFBFBD><C5A9> OR <20><><EFBFBD><EFBFBD><EFBFBD>Ͽ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ENM_CHANGE <20>÷<EFBFBD><C3B7><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>Ͽ<EFBFBD>
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// CRichEditCtrl().SetEventMask()<29><> ȣ<><C8A3><EFBFBD>ϵ<EFBFBD><CFB5><EFBFBD> OnInitDialog() <20>Լ<EFBFBD><D4BC><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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// <20><> <20>˸<EFBFBD><CBB8><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ʽ<EFBFBD><CABD>ϴ<EFBFBD>.
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// TODO: <20><><EFBFBD> <20><>Ʈ<EFBFBD><C6AE> <20>˸<EFBFBD> ó<><C3B3><EFBFBD><EFBFBD> <20>ڵ带 <20>߰<EFBFBD><DFB0>մϴ<D5B4>.
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}
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