Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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65
GameTools/WORLDCREATOR/DlgLightLoad.h
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65
GameTools/WORLDCREATOR/DlgLightLoad.h
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#if !defined(AFX_DLGLIGHTLOAD_H__96D1D15E_0ECB_48B6_A18C_0570CD4F1705__INCLUDED_)
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#define AFX_DLGLIGHTLOAD_H__96D1D15E_0ECB_48B6_A18C_0570CD4F1705__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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// DlgLightLoad.h : header file
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//
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#include "ColourPicker.h"
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#include <BaseDataDefine.h>
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/////////////////////////////////////////////////////////////////////////////
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// CDlgLightLoad dialog
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class CDlgLightLoad : public CDialog
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{
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// Construction
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public:
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CDlgLightLoad(CWnd* pParent = NULL); // standard constructor
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// Dialog Data
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//{{AFX_DATA(CDlgLightLoad)
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enum { IDD = IDD_DIALOG_LIGHTLOAD };
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CColourPicker m_LightColor;
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BOOL m_bObjectName;
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CString m_strLightname;
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float m_fLightRange;
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BOOL m_bExtLight;
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int m_iLightSamples;
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int m_iShadowSamples;
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float m_ShadowFactors;
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int m_iAmbient;
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CString m_strEffect;
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float m_fExpose;
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//}}AFX_DATA
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COLORREF m_cLightColor;
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CString m_strObjectFilename;
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bool m_bEditMode;
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CDlgLightLoad)
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protected:
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virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
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//}}AFX_VIRTUAL
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// Implementation
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protected:
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// Generated message map functions
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//{{AFX_MSG(CDlgLightLoad)
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afx_msg void OnCheckObjectfilename();
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virtual void OnOK();
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afx_msg void OnCheckext();
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afx_msg void OnEsfbutton();
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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public:
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afx_msg void OnEnChangeLightsamples();
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};
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_DLGLIGHTLOAD_H__96D1D15E_0ECB_48B6_A18C_0570CD4F1705__INCLUDED_)
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