Restructure repository to include all source folders

Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 20:17:20 +09:00
parent 5d3cd64a25
commit dd97ddec92
11602 changed files with 1446576 additions and 0 deletions

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// DlgLightmap.cpp : implementation file
//
#include "stdafx.h"
#include "worldcreator.h"
#include "DlgLightmap.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CDlgLightmap dialog
CDlgLightmap::CDlgLightmap(CWnd* pParent /*=NULL*/)
: CDialog(CDlgLightmap::IDD, pParent)
{
//{{AFX_DATA_INIT(CDlgLightmap)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
}
void CDlgLightmap::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CDlgLightmap)
// NOTE: the ClassWizard will add DDX and DDV calls here
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CDlgLightmap, CDialog)
//{{AFX_MSG_MAP(CDlgLightmap)
ON_WM_TIMER()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CDlgLightmap message handlers
void CDlgLightmap::Show()
{
SetWindowPos(&wndTopMost,m_StartDlgX,m_StartDlgY,0,0,SWP_NOSIZE|SWP_SHOWWINDOW);
}
void CDlgLightmap::Hide()
{
ShowWindow(SW_HIDE);
}
void CDlgLightmap::OnTimer(UINT nIDEvent)
{
// TODO: Add your message handler code here and/or call default
switch(nIDEvent)
{
case TIMER_SHOWLIGHTMAP:
break;
case TIMER_HIDELIGHTMAP:
break;
}
CDialog::OnTimer(nIDEvent);
}