Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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115
GameTools/WORLDCREATOR/DlgLightmapInfo.h
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115
GameTools/WORLDCREATOR/DlgLightmapInfo.h
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#if !defined(AFX_DLGLIGHTMAPINFO_H__9B40ACD3_BC8D_4A1D_A7EA_A6796AAAE088__INCLUDED_)
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#define AFX_DLGLIGHTMAPINFO_H__9B40ACD3_BC8D_4A1D_A7EA_A6796AAAE088__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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// DlgLightmapInfo.h : header file
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//
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#include "ColourPicker.h"
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#define MAXLIST 10
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/////////////////////////////////////////////////////////////////////////////
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// CDlgLightmapInfo dialog
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class CLightmapInfoState
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{
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public:
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COLORREF m_cSkyLightColor;
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COLORREF m_cDirectionColor;
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COLORREF m_cAmbientColor;
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BOOL m_bDirectionLight;
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BOOL m_bGlobalShadow;
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BOOL m_bPointLight;
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BOOL m_bSkyLight;
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float m_fDirectionLightRandValue;
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int m_iDirectionSampleCount;
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int m_iSkySampleCount;
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float m_fExposeValue;
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float m_fGlobalRandValue;
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int m_iGlobalSampleCount;
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float m_fPointRandValue;
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int m_iPointSampleCount;
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CLightmapInfoState()
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{
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m_bDirectionLight = TRUE;
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m_bGlobalShadow = FALSE;
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m_bPointLight = TRUE;
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m_bSkyLight = TRUE;
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m_fDirectionLightRandValue = 0.1f;
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m_iDirectionSampleCount = 10;
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m_iSkySampleCount = 50;
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m_fExposeValue = 0.0f;
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m_fGlobalRandValue = 4.0f;
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m_iGlobalSampleCount = 30;
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m_fPointRandValue = 4.0f;
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m_iPointSampleCount = 4;
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m_cSkyLightColor = 0xffFBD1BD;
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m_cDirectionColor = 0xffffffff;
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m_cAmbientColor = 0xff505050;
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}
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};
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class CDlgLightmapInfo : public CDialog
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{
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// Construction
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public:
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bool m_bStart;
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CDlgLightmapInfo(CWnd* pParent = NULL); // standard constructor
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void SetState();
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void BackupState(int iState);
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// Dialog Data
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//{{AFX_DATA(CDlgLightmapInfo)
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enum { IDD = IDD_DIALOG_LIGHTMAP };
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CListBox m_CtlListBox;
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CColourPicker m_SkyLightColor;
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CColourPicker m_DirectionColor;
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CColourPicker m_AmbientColor;
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COLORREF m_cSkyLightColor;
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COLORREF m_cDirectionColor;
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COLORREF m_cAmbientColor;
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BOOL m_bDirectionLight;
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BOOL m_bGlobalShadow;
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BOOL m_bPointLight;
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BOOL m_bSkyLight;
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float m_fDirectionLightRandValue;
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int m_iDirectionSampleCount;
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int m_iSkySampleCount;
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float m_fExposeValue;
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float m_fGlobalRandValue;
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int m_iGlobalSampleCount;
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float m_fPointRandValue;
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int m_iPointSampleCount;
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//}}AFX_DATA
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int m_iSelectedState;
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CLightmapInfoState m_State[MAXLIST];
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CDlgLightmapInfo)
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protected:
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virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
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//}}AFX_VIRTUAL
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// Implementation
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protected:
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// Generated message map functions
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//{{AFX_MSG(CDlgLightmapInfo)
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virtual void OnOK();
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virtual void OnCancel();
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virtual BOOL OnInitDialog();
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afx_msg void OnSelchangeList1();
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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};
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_DLGLIGHTMAPINFO_H__9B40ACD3_BC8D_4A1D_A7EA_A6796AAAE088__INCLUDED_)
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