Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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46
GameTools/WORLDCREATOR/DlgNPC.h
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46
GameTools/WORLDCREATOR/DlgNPC.h
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#if !defined(AFX_DLGNPC_H__3B8AF496_1893_4BA7_903E_EF4340DC1A44__INCLUDED_)
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#define AFX_DLGNPC_H__3B8AF496_1893_4BA7_903E_EF4340DC1A44__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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// DlgNPC.h : header file
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//
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/////////////////////////////////////////////////////////////////////////////
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// CDlgNPC dialog
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class CDlgNPC : public CDialog
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{
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// Construction
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public:
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CDlgNPC(CWnd* pParent = NULL); // standard constructor
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// Dialog Data
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//{{AFX_DATA(CDlgNPC)
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enum { IDD = IDD_DIALOG_ACTOR };
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// NOTE: the ClassWizard will add data members here
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//}}AFX_DATA
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CDlgNPC)
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protected:
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virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
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//}}AFX_VIRTUAL
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// Implementation
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protected:
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// Generated message map functions
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//{{AFX_MSG(CDlgNPC)
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// NOTE: the ClassWizard will add member functions here
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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};
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_DLGNPC_H__3B8AF496_1893_4BA7_903E_EF4340DC1A44__INCLUDED_)
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