Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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53
GameTools/WORLDCREATOR/DlgObjectLoad.h
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53
GameTools/WORLDCREATOR/DlgObjectLoad.h
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#if !defined(AFX_DLGOBJECTLOAD_H__8E098AAC_59C6_460A_AEBA_C7C04151BE90__INCLUDED_)
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#define AFX_DLGOBJECTLOAD_H__8E098AAC_59C6_460A_AEBA_C7C04151BE90__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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// DlgObjectLoad.h : header file
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//
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#include "BaseDataDefine.h"
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/////////////////////////////////////////////////////////////////////////////
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// CDlgObjectLoad dialog
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class CDlgObjectLoad : public CDialog
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{
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// Construction
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public:
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CDlgObjectLoad(CWnd* pParent = NULL); // standard constructor
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CString m_strObjectFilename;
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// Dialog Data
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//{{AFX_DATA(CDlgObjectLoad)
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enum { IDD = IDD_DIALOG_OBJECTLOAD };
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BOOL m_bObjectLoad;
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CString m_strObjectName;
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BOOL m_isAlpha;
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BOOL m_isLight;
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//}}AFX_DATA
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CDlgObjectLoad)
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protected:
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virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
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//}}AFX_VIRTUAL
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// Implementation
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protected:
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// Generated message map functions
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//{{AFX_MSG(CDlgObjectLoad)
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afx_msg void OnCheckObjectfilename();
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virtual void OnOK();
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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};
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_DLGOBJECTLOAD_H__8E098AAC_59C6_460A_AEBA_C7C04151BE90__INCLUDED_)
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