Restructure repository to include all source folders

Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 20:17:20 +09:00
parent 5d3cd64a25
commit dd97ddec92
11602 changed files with 1446576 additions and 0 deletions

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#if !defined(AFX_DLGOUTFITSLOT_H__A09F665D_BDFA_480B_BF10_D42B4C4FBA06__INCLUDED_)
#define AFX_DLGOUTFITSLOT_H__A09F665D_BDFA_480B_BF10_D42B4C4FBA06__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// DlgOutfitSlot.h : header file
//
#include "Z3DGeneralChrModel.h"
/////////////////////////////////////////////////////////////////////////////
// CDlgOutfitSlot dialog
class CDlgOutfitSlot : public CDialog
{
// Construction
public:
CDlgOutfitSlot(CWnd* pParent = NULL); // standard constructor
void SetupDialog( const char* szOutfitSlotName, int nLayerCount );
void SetupDialog( Z3DTOK tokOutfitSlotName, int nLayerCount );
// Dialog Data
//{{AFX_DATA(CDlgOutfitSlot)
enum { IDD = IDD_DIALOG_OUTFITSLOT };
int m_nLayerCount;
CString m_strOutfitSlotName;
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CDlgOutfitSlot)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CDlgOutfitSlot)
// NOTE: the ClassWizard will add member functions here
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_DLGOUTFITSLOT_H__A09F665D_BDFA_480B_BF10_D42B4C4FBA06__INCLUDED_)