Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
53
GameTools/WORLDCREATOR/DlgOutfitSlot.h
Normal file
53
GameTools/WORLDCREATOR/DlgOutfitSlot.h
Normal file
@@ -0,0 +1,53 @@
|
||||
#if !defined(AFX_DLGOUTFITSLOT_H__A09F665D_BDFA_480B_BF10_D42B4C4FBA06__INCLUDED_)
|
||||
#define AFX_DLGOUTFITSLOT_H__A09F665D_BDFA_480B_BF10_D42B4C4FBA06__INCLUDED_
|
||||
|
||||
#if _MSC_VER > 1000
|
||||
#pragma once
|
||||
#endif // _MSC_VER > 1000
|
||||
// DlgOutfitSlot.h : header file
|
||||
//
|
||||
|
||||
#include "Z3DGeneralChrModel.h"
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// CDlgOutfitSlot dialog
|
||||
|
||||
class CDlgOutfitSlot : public CDialog
|
||||
{
|
||||
// Construction
|
||||
public:
|
||||
CDlgOutfitSlot(CWnd* pParent = NULL); // standard constructor
|
||||
|
||||
void SetupDialog( const char* szOutfitSlotName, int nLayerCount );
|
||||
void SetupDialog( Z3DTOK tokOutfitSlotName, int nLayerCount );
|
||||
|
||||
// Dialog Data
|
||||
//{{AFX_DATA(CDlgOutfitSlot)
|
||||
enum { IDD = IDD_DIALOG_OUTFITSLOT };
|
||||
int m_nLayerCount;
|
||||
CString m_strOutfitSlotName;
|
||||
//}}AFX_DATA
|
||||
|
||||
|
||||
// Overrides
|
||||
// ClassWizard generated virtual function overrides
|
||||
//{{AFX_VIRTUAL(CDlgOutfitSlot)
|
||||
protected:
|
||||
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
|
||||
//}}AFX_VIRTUAL
|
||||
|
||||
// Implementation
|
||||
protected:
|
||||
|
||||
// Generated message map functions
|
||||
//{{AFX_MSG(CDlgOutfitSlot)
|
||||
// NOTE: the ClassWizard will add member functions here
|
||||
//}}AFX_MSG
|
||||
DECLARE_MESSAGE_MAP()
|
||||
};
|
||||
|
||||
//{{AFX_INSERT_LOCATION}}
|
||||
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
|
||||
|
||||
#endif // !defined(AFX_DLGOUTFITSLOT_H__A09F665D_BDFA_480B_BF10_D42B4C4FBA06__INCLUDED_)
|
||||
Reference in New Issue
Block a user