Restructure repository to include all source folders

Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 20:17:20 +09:00
parent 5d3cd64a25
commit dd97ddec92
11602 changed files with 1446576 additions and 0 deletions

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// DlgSectorMove.cpp : implementation file
//
#include "stdafx.h"
#include "worldcreator.h"
#include "DlgSectorMove.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CDlgSectorMove dialog
CDlgSectorMove::CDlgSectorMove(CWnd* pParent /*=NULL*/)
: CDialog(CDlgSectorMove::IDD, pParent)
{
//{{AFX_DATA_INIT(CDlgSectorMove)
m_ToMoveX = 0;
m_ToMoveY = 0;
//}}AFX_DATA_INIT
}
void CDlgSectorMove::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CDlgSectorMove)
DDX_Text(pDX, IDC_EDIT_MOVEX, m_ToMoveX);
DDX_Text(pDX, IDC_EDIT_MOVEY, m_ToMoveY);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CDlgSectorMove, CDialog)
//{{AFX_MSG_MAP(CDlgSectorMove)
ON_EN_CHANGE(IDC_EDIT_MOVEX, OnChangeEditMovex)
ON_EN_CHANGE(IDC_EDIT_MOVEY, OnChangeEditMovey)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CDlgSectorMove message handlers
void CDlgSectorMove::OnOK()
{
// TODO: Add extra validation here
CDialog::OnOK();
}
void CDlgSectorMove::OnChangeEditMovex()
{
// TODO: If this is a RICHEDIT control, the control will not
// send this notification unless you override the CDialog::OnInitDialog()
// function and call CRichEditCtrl().SetEventMask()
// with the ENM_CHANGE flag ORed into the mask.
// TODO: Add your control notification handler code here
UpdateData();
}
void CDlgSectorMove::OnChangeEditMovey()
{
// TODO: If this is a RICHEDIT control, the control will not
// send this notification unless you override the CDialog::OnInitDialog()
// function and call CRichEditCtrl().SetEventMask()
// with the ENM_CHANGE flag ORed into the mask.
// TODO: Add your control notification handler code here
UpdateData();
}