Restructure repository to include all source folders

Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 20:17:20 +09:00
parent 5d3cd64a25
commit dd97ddec92
11602 changed files with 1446576 additions and 0 deletions

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#if !defined(AFX_DLGSKELPART_H__30437EAE_4ECD_4C1F_BBEB_EE5D9CB6A830__INCLUDED_)
#define AFX_DLGSKELPART_H__30437EAE_4ECD_4C1F_BBEB_EE5D9CB6A830__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// DlgSkelpart.h : header file
//
#include "Z3DGCMDS.h"
/////////////////////////////////////////////////////////////////////////////
// CDlgSkelpart dialog
class CDlgSkelpart : public CDialog
{
// Construction
public:
CDlgSkelpart(CWnd* pParent = NULL); // standard constructor
void SetupDialog( const char* szSkelpartName, CZ3DGCMDS* pGCMDS, int nIndex );
// Dialog Data
//{{AFX_DATA(CDlgSkelpart)
enum { IDD = IDD_DIALOG_SKELPART };
int m_nSkelpartIndex;
CString m_strSkelpartName;
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CDlgSkelpart)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CDlgSkelpart)
virtual BOOL OnInitDialog();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
CZ3DGCMDS* m_rpGCMDS;
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_DLGSKELPART_H__30437EAE_4ECD_4C1F_BBEB_EE5D9CB6A830__INCLUDED_)