Restructure repository to include all source folders

Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 20:17:20 +09:00
parent 5d3cd64a25
commit dd97ddec92
11602 changed files with 1446576 additions and 0 deletions

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// DlgSoundLoad.cpp : implementation file
//
#include "stdafx.h"
#include "worldcreator.h"
#include "DlgSoundLoad.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CDlgSoundLoad dialog
CDlgSoundLoad::CDlgSoundLoad(CWnd* pParent /*=NULL*/)
: CDialog(CDlgSoundLoad::IDD, pParent)
{
//{{AFX_DATA_INIT(CDlgSoundLoad)
m_fMaxRange = 0.0f;
m_fMinRange = 0.0f;
//}}AFX_DATA_INIT
m_bFilename=false;
}
void CDlgSoundLoad::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CDlgSoundLoad)
DDX_Text(pDX, IDC_EDIT_SOUNDMAXRANGE, m_fMaxRange);
DDX_Text(pDX, IDC_EDIT_SOUNDMINRANGE, m_fMinRange);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CDlgSoundLoad, CDialog)
//{{AFX_MSG_MAP(CDlgSoundLoad)
ON_BN_CLICKED(IDC_CHECK_SOUNDNAME, OnCheckSoundname)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CDlgSoundLoad message handlers
void CDlgSoundLoad::OnCheckSoundname()
{
// TODO: Add your control notification handler code here
UpdateData();
CWnd* forrename=GetDlgItem(IDC_CHECK_SOUNDNAME);
CString strFilter = SOUNDFILE;
CFileDialog filedia(TRUE,"",NULL,OFN_HIDEREADONLY | OFN_OVERWRITEPROMPT,strFilter,this);
filedia.DoModal();
CString filename=filedia.GetFileName();
if(filename!="")
{
forrename->SetWindowText(filename.LockBuffer());
m_strSoundName=filename;
}
UpdateData(FALSE);
}
void CDlgSoundLoad::OnUpdateEditSoundrange()
{
UpdateData();
// TODO: If this is a RICHEDIT control, the control will not
// send this notification unless you override the CDialog::OnInitDialog()
// function to send the EM_SETEVENTMASK message to the control
// with the ENM_UPDATE flag ORed into the lParam mask.
// TODO: Add your control notification handler code here
}