Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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GameTools/WORLDCREATOR/DlgStart.h
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83
GameTools/WORLDCREATOR/DlgStart.h
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#if !defined(AFX_DLGSTART_H__FBA6FF68_CBAA_47A4_AD99_E157CB468FE5__INCLUDED_)
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#define AFX_DLGSTART_H__FBA6FF68_CBAA_47A4_AD99_E157CB468FE5__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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// DlgStart.h : header file
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//
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/////////////////////////////////////////////////////////////////////////////
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// CDlgStart dialog
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class CDlgStart : public CDialog
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{
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long m_nSelectDevice;
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// Construction
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public:
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CDlgStart(CWnd* pParent = NULL); // standard constructor
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long GetSelectDevice(){return m_nSelectDevice;};
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// Dialog Data
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//{{AFX_DATA(CDlgStart)
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enum { IDD = IDD_DIALOG_START };
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CComboBox m_ZoneSelect;
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CComboBox m_adapter;
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CComboBox m_device;
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BOOL m_bBuildingLightmap;
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BOOL m_bBSPLightmap;
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BOOL m_bBSPTerrainRendering;
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BOOL m_CharacterBuildingLighting;
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BOOL m_bCharacterLigting;
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BOOL m_bCharacterShadow;
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BOOL m_bCharacterSpecular;
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BOOL m_bFullSceneGlare;
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BOOL m_bGrassRendering;
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BOOL m_bMultiDetailTexture;
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BOOL m_bRangeGrass;
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BOOL m_bSpecularGlare;
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BOOL m_bTreeAnimation;
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BOOL m_bWaterBumpEnv;
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UINT m_nGrassRange;
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UINT m_nTerrainLSizeX;
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UINT m_nTerrainLSizeY;
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UINT m_nTextureSkipLevel;
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BOOL m_CharacterBuildingShadow;
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BOOL m_bAllObjectBump;
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BOOL m_bGF3OPTION;
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BOOL m_bRain;
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BOOL m_bWaterBump;
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BOOL m_bFullSceneEffect;
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//}}AFX_DATA
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CDlgStart)
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protected:
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virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
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//}}AFX_VIRTUAL
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// Implementation
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protected:
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void SetZoneList();
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// Generated message map functions
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//{{AFX_MSG(CDlgStart)
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virtual BOOL OnInitDialog();
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afx_msg void OnSelchangeComboDevice();
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virtual void OnOK();
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afx_msg void OnChangeEditTextureskiplevel();
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afx_msg void OnCheckGf3option();
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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public:
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afx_msg void OnBnClickedRain();
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afx_msg void OnBnClickedCheckPerpixellight();
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};
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_DLGSTART_H__FBA6FF68_CBAA_47A4_AD99_E157CB468FE5__INCLUDED_)
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