Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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56
GameTools/WORLDCREATOR/DlgTriggerPoint.cpp
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56
GameTools/WORLDCREATOR/DlgTriggerPoint.cpp
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// DlgTriggerPoint.cpp : implementation file
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//
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#include "stdafx.h"
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#include "worldcreator.h"
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#include "DlgTriggerPoint.h"
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#ifdef _DEBUG
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#define new DEBUG_NEW
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#undef THIS_FILE
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static char THIS_FILE[] = __FILE__;
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#endif
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/////////////////////////////////////////////////////////////////////////////
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// CDlgTriggerPoint dialog
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CDlgTriggerPoint::CDlgTriggerPoint(CWnd* pParent /*=NULL*/)
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: CDialog(CDlgTriggerPoint::IDD, pParent)
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{
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//{{AFX_DATA_INIT(CDlgTriggerPoint)
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m_xPos = 0.0f;
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m_yPos = 0.0f;
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m_zPos = 0.0f;
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//}}AFX_DATA_INIT
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}
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void CDlgTriggerPoint::DoDataExchange(CDataExchange* pDX)
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{
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CDialog::DoDataExchange(pDX);
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//{{AFX_DATA_MAP(CDlgTriggerPoint)
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DDX_Text(pDX, IDC_EDIT_XPOS, m_xPos);
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DDX_Text(pDX, IDC_EDIT_YPOS, m_yPos);
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DDX_Text(pDX, IDC_EDIT_ZPOS, m_zPos);
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//}}AFX_DATA_MAP
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}
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BEGIN_MESSAGE_MAP(CDlgTriggerPoint, CDialog)
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//{{AFX_MSG_MAP(CDlgTriggerPoint)
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// CDlgTriggerPoint message handlers
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BOOL CDlgTriggerPoint::OnInitDialog()
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{
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CDialog::OnInitDialog();
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UpdateData( FALSE );
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return TRUE; // return TRUE unless you set the focus to a control
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// EXCEPTION: OCX Property Pages should return FALSE
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}
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