Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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GameTools/WORLDCREATOR/DlgWeatherColor.h
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108
GameTools/WORLDCREATOR/DlgWeatherColor.h
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#if !defined(AFX_DLGWEATHERCOLOR_H__928FD89F_C7A4_4FA7_A18A_3E8343557A91__INCLUDED_)
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#define AFX_DLGWEATHERCOLOR_H__928FD89F_C7A4_4FA7_A18A_3E8343557A91__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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// DlgWeatherColor.h : header file
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//
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/////////////////////////////////////////////////////////////////////////////
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// CDlgWeatherColor dialog
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#include "ColourPicker.h"
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class CDlgWeatherColor : public CDialog
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{
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// Construction
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public:
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CDlgWeatherColor(CWnd* pParent = NULL); // standard constructor
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// Dialog Data
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//{{AFX_DATA(CDlgWeatherColor)
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enum { IDD = IDD_DIALOG_WEATHER };
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CColourPicker m_CharacterNightColor;
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CColourPicker m_FurGrassColor;
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CColourPicker m_WaterColor;
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CColourPicker m_TerrainColor;
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CColourPicker m_SpecularReflectionRate;
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CColourPicker m_GrassColor;
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CColourPicker m_GlareSkyUpper;
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CColourPicker m_ClareSkyLowerColor;
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CColourPicker m_CharacterAmbientColor;
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CColourPicker m_CharacterLightColor;
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CColourPicker m_DetailFixColor;
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CListBox m_WeatherList;
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CColourPicker m_SkyNeighborColor;
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CColourPicker m_SkyCenterColor;
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CColourPicker m_FogColor;
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CColourPicker m_LightColor;
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CColourPicker m_AmbientColor;
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CColourPicker m_CloudColor1;
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CColourPicker m_CloudColor2;
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CColourPicker m_CloudColor3;
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CColourPicker m_SunColor;
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CColourPicker m_FlareColor;
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CColourPicker m_ObjectAmbient;
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float m_fFlareSize;
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float m_fFogEnd;
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float m_fFogStart;
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float m_fSkyFogEnd;
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float m_fSunPos;
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float m_fSunSize;
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COLORREF m_cDetailFixColor;
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COLORREF m_cSkyNeighborColor;
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COLORREF m_cSkyCenterColor;
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COLORREF m_cFogColor;
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COLORREF m_cLightColor;
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COLORREF m_cAmbientColor;
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COLORREF m_cCloudColor1;
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COLORREF m_cCloudColor2;
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COLORREF m_cCloudColor3;
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COLORREF m_cSunColor;
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COLORREF m_cFlareColor;
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COLORREF m_cObjectAmbient;
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COLORREF m_cSpecularReflectionRate;
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COLORREF m_cGrass;
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COLORREF m_cGlareSkyUpper;
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COLORREF m_cClareSkyLower;
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COLORREF m_cCharacterAmbient;
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COLORREF m_cCharacterLight;
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COLORREF m_cTerrainColor;
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COLORREF m_cWaterColor;
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COLORREF m_cFurGrassColor;
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COLORREF m_cCharacterNColor;
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float m_fGlowSize;
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float m_fLightRange;
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//}}AFX_DATA
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CDlgWeatherColor)
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protected:
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virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
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//}}AFX_VIRTUAL
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// Implementation
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protected:
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// Generated message map functions
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//{{AFX_MSG(CDlgWeatherColor)
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virtual BOOL OnInitDialog();
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afx_msg void OnDblclkListWeathertimelist();
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virtual void OnOK();
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afx_msg void OnButtonWeathercolorsave();
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afx_msg void OnButtonWeatherfilesave();
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afx_msg void OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags);
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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public:
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afx_msg void OnLbnSelchangeListWeathertimelist();
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};
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_DLGWEATHERCOLOR_H__928FD89F_C7A4_4FA7_A18A_3E8343557A91__INCLUDED_)
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