Restructure repository to include all source folders

Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 20:17:20 +09:00
parent 5d3cd64a25
commit dd97ddec92
11602 changed files with 1446576 additions and 0 deletions

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#if !defined(AFX_DLGWEATHERCOLOR_H__928FD89F_C7A4_4FA7_A18A_3E8343557A91__INCLUDED_)
#define AFX_DLGWEATHERCOLOR_H__928FD89F_C7A4_4FA7_A18A_3E8343557A91__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// DlgWeatherColor.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CDlgWeatherColor dialog
#include "ColourPicker.h"
class CDlgWeatherColor : public CDialog
{
// Construction
public:
CDlgWeatherColor(CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(CDlgWeatherColor)
enum { IDD = IDD_DIALOG_WEATHER };
CColourPicker m_CharacterNightColor;
CColourPicker m_FurGrassColor;
CColourPicker m_WaterColor;
CColourPicker m_TerrainColor;
CColourPicker m_SpecularReflectionRate;
CColourPicker m_GrassColor;
CColourPicker m_GlareSkyUpper;
CColourPicker m_ClareSkyLowerColor;
CColourPicker m_CharacterAmbientColor;
CColourPicker m_CharacterLightColor;
CColourPicker m_DetailFixColor;
CListBox m_WeatherList;
CColourPicker m_SkyNeighborColor;
CColourPicker m_SkyCenterColor;
CColourPicker m_FogColor;
CColourPicker m_LightColor;
CColourPicker m_AmbientColor;
CColourPicker m_CloudColor1;
CColourPicker m_CloudColor2;
CColourPicker m_CloudColor3;
CColourPicker m_SunColor;
CColourPicker m_FlareColor;
CColourPicker m_ObjectAmbient;
float m_fFlareSize;
float m_fFogEnd;
float m_fFogStart;
float m_fSkyFogEnd;
float m_fSunPos;
float m_fSunSize;
COLORREF m_cDetailFixColor;
COLORREF m_cSkyNeighborColor;
COLORREF m_cSkyCenterColor;
COLORREF m_cFogColor;
COLORREF m_cLightColor;
COLORREF m_cAmbientColor;
COLORREF m_cCloudColor1;
COLORREF m_cCloudColor2;
COLORREF m_cCloudColor3;
COLORREF m_cSunColor;
COLORREF m_cFlareColor;
COLORREF m_cObjectAmbient;
COLORREF m_cSpecularReflectionRate;
COLORREF m_cGrass;
COLORREF m_cGlareSkyUpper;
COLORREF m_cClareSkyLower;
COLORREF m_cCharacterAmbient;
COLORREF m_cCharacterLight;
COLORREF m_cTerrainColor;
COLORREF m_cWaterColor;
COLORREF m_cFurGrassColor;
COLORREF m_cCharacterNColor;
float m_fGlowSize;
float m_fLightRange;
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CDlgWeatherColor)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CDlgWeatherColor)
virtual BOOL OnInitDialog();
afx_msg void OnDblclkListWeathertimelist();
virtual void OnOK();
afx_msg void OnButtonWeathercolorsave();
afx_msg void OnButtonWeatherfilesave();
afx_msg void OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
public:
afx_msg void OnLbnSelchangeListWeathertimelist();
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_DLGWEATHERCOLOR_H__928FD89F_C7A4_4FA7_A18A_3E8343557A91__INCLUDED_)