Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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119
GameTools/WORLDCREATOR/GridListCtrl.h
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119
GameTools/WORLDCREATOR/GridListCtrl.h
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#if !defined(AFX_GRIDLISTCTRL_H__92CA5999_9434_11D1_88D5_444553540000__INCLUDED_)
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#define AFX_GRIDLISTCTRL_H__92CA5999_9434_11D1_88D5_444553540000__INCLUDED_
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#if _MSC_VER >= 1000
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#pragma once
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#endif // _MSC_VER >= 1000
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// GridListCtrl.h : header file
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//
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enum GLC_COLUMNTYPE
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{
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GLCT_EDIT, GLCT_NORMAL
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};
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/////////////////////////////////////////////////////////////////////////////
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// CInPlaceEdit window
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class CInPlaceEdit : public CEdit
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{
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// Construction
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public:
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CInPlaceEdit(int iItem, int iSubItem, CString sInitText);
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// Attributes
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public:
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// Operations
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public:
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CInPlaceEdit)
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public:
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virtual BOOL PreTranslateMessage(MSG* pMsg);
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//}}AFX_VIRTUAL
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// Implementation
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public:
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virtual ~CInPlaceEdit();
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void CalculateSize();
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// Generated message map functions
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protected:
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//{{AFX_MSG(CInPlaceEdit)
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afx_msg void OnKillFocus(CWnd* pNewWnd);
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afx_msg void OnChar(UINT nChar, UINT nRepCnt, UINT nFlags);
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afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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private:
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int m_iItem;
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int m_iSubItem;
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CString m_sInitText;
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BOOL m_bESC; // To indicate whether ESC key was pressed
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};
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/////////////////////////////////////////////////////////////////////////////
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// CGridListCtrl window
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class CGridListCtrl : public CListCtrl
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{
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// Construction
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public:
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CGridListCtrl();
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// Attributes
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public:
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// The current subitem or column number which is order based.
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int m_CurSubItem;
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// Operations
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public:
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CGridListCtrl)
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public:
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virtual BOOL PreTranslateMessage(MSG* pMsg);
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//}}AFX_VIRTUAL
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// Implementation
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public:
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void SetColumnType( int nCol, GLC_COLUMNTYPE columnType );
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GLC_COLUMNTYPE GetColumnType( int nCol );
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void MakeColumnVisible(int nCol);
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BOOL PositionControl( CWnd * pWnd, int iItem, int iSubItem );
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BOOL PrepareControl(WORD wParseStyle);
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virtual ~CGridListCtrl();
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// Generated message map functions
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protected:
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//{{AFX_MSG(CGridListCtrl)
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afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
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afx_msg void OnHScroll(UINT nSBCode, UINT nPos, CScrollBar* pScrollBar);
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afx_msg void OnVScroll(UINT nSBCode, UINT nPos, CScrollBar* pScrollBar);
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afx_msg void OnBeginlabeledit(NMHDR* pNMHDR, LRESULT* pResult);
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afx_msg void OnEndlabeledit(NMHDR* pNMHDR, LRESULT* pResult);
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//}}AFX_MSG
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afx_msg void OnCustomDraw(NMHDR* pNMHDR, LRESULT* pResult);
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WORD m_wStyle;
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DECLARE_MESSAGE_MAP()
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private:
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int IndexToOrder( int iIndex );
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CInPlaceEdit* m_pListEdit;
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GLC_COLUMNTYPE m_aColumnType[100];
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};
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/////////////////////////////////////////////////////////////////////////////
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_GRIDLISTCTRL_H__92CA5999_9434_11D1_88D5_444553540000__INCLUDED_)
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