Restructure repository to include all source folders

Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 20:17:20 +09:00
parent 5d3cd64a25
commit dd97ddec92
11602 changed files with 1446576 additions and 0 deletions

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// MainFrm.h : interface of the CMainFrame class
//
/////////////////////////////////////////////////////////////////////////////
#if !defined(AFX_MAINFRM_H__80816DB7_EAEA_4616_8041_68216EEEF128__INCLUDED_)
#define AFX_MAINFRM_H__80816DB7_EAEA_4616_8041_68216EEEF128__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "DlgStart.h"
#include "MeshContainerBar.h"
#include "SectorViewerBar.h"
#include "DlgConvertTexture.h"
#include "DlgLightmap.h"
#include "DlgMakeWater.h"
#include "DlgMakeFall.h"
#include "DlgMakePlant.h"
#include "DlgCamera.h"
#include "DlgGrass.h"
#include "DlgMapFileInfo.h"
#include "DlgEffect.h"
#include "OptimizeMesh.h"
#include "DlgWeatherColor.h"
#include "DlgBoid.h"
class CMainFrame : public CFrameWnd
{
protected: // create from serialization only
CMainFrame();
DECLARE_DYNCREATE(CMainFrame)
// Attributes
public:
int m_nMode;
CSectorViewerBar m_SectorViewerBar;
CMeshContainerBar m_MeshContainerBar;
CDlgConvertTexture *m_dlgConvertTexture;
CDlgMakeWater *m_dlgMakeWater;
CDlgMakeFall *m_dlgMakeFall;
CDlgMakePlant *m_dlgMakePlant;
CDlgGrass *m_dlgMakeGrass;
BOOL m_bShowDlgLightmap;
CDlgLightmap *m_dlgLightmap;
CDlgCamera *m_dlgCamera;
CDlgEffect *m_dlgEffect;
CDlgWeatherColor *m_dlgWeatherColor;
CDlgBoid *m_dlgBoid;
int m_PickMode;
int m_NotMove;
CString m_strSaveFilename;
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CMainFrame)
public:
virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
virtual BOOL Create(LPCTSTR lpszClassName, LPCTSTR lpszWindowName, DWORD dwStyle, const RECT& rect, CWnd* pParentWnd, UINT nID, CCreateContext* pContext = NULL);
//}}AFX_VIRTUAL
// Implementation
public:
void ContainerLoad();
void ContainerSave();
virtual ~CMainFrame();
void UnPickButton();
#ifdef _DEBUG
virtual void AssertValid() const;
virtual void Dump(CDumpContext& dc) const;
#endif
// Generated message map functions
public:
void PropertySetup();
CDialogBar m_wndSceneEditBar;
afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
//{{AFX_MSG(CMainFrame)
afx_msg void OnFileNew();
afx_msg void OnFileOpen();
afx_msg void OnAppExit();
afx_msg void OnConverttexture();
afx_msg void OnCheckLightmap();
afx_msg void OnCheckOctree();
afx_msg void OnDestroy();
afx_msg void OnCheckEditterrain();
afx_msg void OnCheckWeathertime();
afx_msg void OnButtonFixweathercolor();
afx_msg void OnButtonMakewater();
afx_msg void OnButtonWaterfall();
afx_msg void OnScenesave();
afx_msg void OnButtonMaketree();
afx_msg void OnButtonWalkmode();
afx_msg void OnCheckPickhouse();
afx_msg void OnCheckPickobect();
afx_msg void OnCheckPicknode();
afx_msg void OnCheckNotmove();
afx_msg void OnVertexoptimaze();
afx_msg void OnSectorSave();
afx_msg void OnSectorLoad();
afx_msg void OnButtonSectormove();
afx_msg void OnSectormove();
afx_msg void OnButtonGeneratesectorshoaw();
afx_msg void OnOldsceneload();
afx_msg void OnButtonSectorview();
afx_msg void OnInhousemapload();
afx_msg void OnInhousemapsave();
afx_msg void OnButtonInfo();
afx_msg void OnButtonCamera();
afx_msg void OnWeather();
afx_msg void OnShowinfo();
afx_msg void OnButtonGrass();
afx_msg void OnSectorloadnowpos();
afx_msg void OnGarbegedel();
afx_msg void OnButtonEffect();
afx_msg void OnCameraview();
afx_msg void OnSmokeparticle();
afx_msg void OnWatermake();
afx_msg void OnSoundmapsave();
afx_msg void OnSoundmapload();
afx_msg void OnButtonBoid();
afx_msg void OnWeathertime();
afx_msg void OnGf3save();
afx_msg void OnGf3load();
afx_msg void OnCheckPickfix();
afx_msg void OnButtonMeshoptimize();
afx_msg void OnResave();
afx_msg void OnAmbiencelist();
afx_msg void OnButtonBsplightmode();
afx_msg void OnEffect();
afx_msg void OnClearall();
afx_msg void OnCheckTrigger();
afx_msg void OnTerraintextureautoinsert();
afx_msg void OnDds();
afx_msg void OnCheckTerrainlightmap();
afx_msg void OnButtonCharacterviewer();
afx_msg void OnButtonCharactermove();
afx_msg void OnCharactercontrol();
afx_msg void OnMakecharacter();
afx_msg void OnButtonChareffect();
afx_msg void OnButtonCameramodechange();
afx_msg void OnEsf();
afx_msg void OnInterfaceEsf();
afx_msg void OnTextesf();
afx_msg void OnTextinteresf();
afx_msg void OnCharactercamera();
afx_msg void OnMouseshow();
afx_msg void OnCharmotion();
afx_msg void OnChareff();
afx_msg void OnBsp();
afx_msg void OnSectorlightgen();
afx_msg void OnCharacterlod();
afx_msg void OnChrdir();
afx_msg void OnChrbumdir();
afx_msg void OnChrenvdir();
afx_msg void OnTerrainfix();
afx_msg void OnButtonReload();
afx_msg void OnButtonMinimap();
afx_msg void OnMenuZ3cload();
afx_msg void OnCameraset();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_MAINFRM_H__80816DB7_EAEA_4616_8041_68216EEEF128__INCLUDED_)