Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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46
GameTools/WORLDCREATOR/MeshContainerBar.cpp
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46
GameTools/WORLDCREATOR/MeshContainerBar.cpp
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// MeshContainerBar.cpp: implementation of the CMeshContainerBar class.
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//
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//////////////////////////////////////////////////////////////////////
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#include "stdafx.h"
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#include "WorldCreator.h"
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#include "MeshContainerBar.h"
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#ifdef _DEBUG
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#undef THIS_FILE
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static char THIS_FILE[]=__FILE__;
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#define new DEBUG_NEW
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#endif
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//////////////////////////////////////////////////////////////////////
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// Construction/Destruction
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//////////////////////////////////////////////////////////////////////
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CMeshContainerBar::CMeshContainerBar()
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{
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}
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CMeshContainerBar::~CMeshContainerBar()
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{
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}
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void CMeshContainerBar::OnInitDialogBar()
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{
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m_MeshContainerSheet=new CMeshContainerSheet("Rainbow");
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m_MeshContainerSheet->EnableStackedTabs( FALSE );
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m_MeshContainerSheet->Create(this,WS_CHILD|WS_VISIBLE,0);
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m_MeshContainerSheet->ModifyStyleEx(0,WS_EX_CONTROLPARENT);
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m_MeshContainerSheet->ModifyStyle(0,WS_TABSTOP);
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m_MeshContainerSheet->MoveWindow(0,0,335,800);
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CTabCtrl * pTabCtrl = m_MeshContainerSheet->GetTabControl();
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pTabCtrl->SetMinTabWidth( 10 );
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pTabCtrl->SetWindowPos( NULL, 0,0,325,800, SWP_NOZORDER | SWP_NOMOVE );
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}
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void CMeshContainerBar::Destory()
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{
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m_MeshContainerSheet->DestroyWindow();
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delete m_MeshContainerSheet;
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}
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