Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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24
GameTools/WORLDCREATOR/MeshContainerBar.h
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24
GameTools/WORLDCREATOR/MeshContainerBar.h
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// MeshContainerBar.h: interface for the CMeshContainerBar class.
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//
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//////////////////////////////////////////////////////////////////////
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#if !defined(AFX_MESHCONTAINERBAR_H__D7C1BFD5_F73E_45A1_96F9_E0165BC9EA74__INCLUDED_)
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#define AFX_MESHCONTAINERBAR_H__D7C1BFD5_F73E_45A1_96F9_E0165BC9EA74__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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#include "DialogBarEx.h"
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#include "MeshContainerSheet.h"
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class CMeshContainerBar : public CDialogBarEx
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{
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public:
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virtual void Destory();
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CMeshContainerSheet *m_MeshContainerSheet;
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CMeshContainerBar();
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virtual ~CMeshContainerBar();
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virtual void OnInitDialogBar();
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};
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#endif // !defined(AFX_MESHCONTAINERBAR_H__D7C1BFD5_F73E_45A1_96F9_E0165BC9EA74__INCLUDED_)
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