Restructure repository to include all source folders

Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 20:17:20 +09:00
parent 5d3cd64a25
commit dd97ddec92
11602 changed files with 1446576 additions and 0 deletions

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#if !defined(AFX_MOTIONSHEETTREECTRL_H__64631B78_6A64_416F_9391_90278558E63E__INCLUDED_)
#define AFX_MOTIONSHEETTREECTRL_H__64631B78_6A64_416F_9391_90278558E63E__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// MotionSheetTreeCtrl.h : header file
//
#include "Z3DGeneralChrModel.h"
/////////////////////////////////////////////////////////////////////////////
// CMotionSheetTreeCtrl window
class CMotionSheetTreeCtrl : public CTreeCtrl
{
// Construction
public:
CMotionSheetTreeCtrl();
// Attributes
public:
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CMotionSheetTreeCtrl)
//}}AFX_VIRTUAL
// Implementation
public:
virtual ~CMotionSheetTreeCtrl();
void SetGCMDS( CZ3DGCMDS* pGCMDS )
{
m_rpGCMDS = pGCMDS;
}
HTREEITEM CopyItem( HTREEITEM hItem, HTREEITEM htiNewParent, HTREEITEM htiAfter = TVI_LAST );
// Generated message map functions
protected:
//{{AFX_MSG(CMotionSheetTreeCtrl)
afx_msg void OnBegindrag(NMHDR* pNMHDR, LRESULT* pResult);
afx_msg void OnMouseMove(UINT nFlags, CPoint point);
afx_msg void OnLButtonUp(UINT nFlags, CPoint point);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
CImageList* m_pDragImage;
bool m_bDragging;
HTREEITEM m_hItemDrag, m_hItemDrop;
CZ3DGCMDS* m_rpGCMDS;
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_MOTIONSHEETTREECTRL_H__64631B78_6A64_416F_9391_90278558E63E__INCLUDED_)