Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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65
GameTools/WORLDCREATOR/MotionSheetTreeCtrl.h
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65
GameTools/WORLDCREATOR/MotionSheetTreeCtrl.h
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#if !defined(AFX_MOTIONSHEETTREECTRL_H__64631B78_6A64_416F_9391_90278558E63E__INCLUDED_)
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#define AFX_MOTIONSHEETTREECTRL_H__64631B78_6A64_416F_9391_90278558E63E__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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// MotionSheetTreeCtrl.h : header file
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//
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#include "Z3DGeneralChrModel.h"
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/////////////////////////////////////////////////////////////////////////////
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// CMotionSheetTreeCtrl window
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class CMotionSheetTreeCtrl : public CTreeCtrl
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{
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// Construction
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public:
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CMotionSheetTreeCtrl();
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// Attributes
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public:
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// Operations
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public:
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CMotionSheetTreeCtrl)
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//}}AFX_VIRTUAL
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// Implementation
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public:
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virtual ~CMotionSheetTreeCtrl();
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void SetGCMDS( CZ3DGCMDS* pGCMDS )
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{
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m_rpGCMDS = pGCMDS;
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}
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HTREEITEM CopyItem( HTREEITEM hItem, HTREEITEM htiNewParent, HTREEITEM htiAfter = TVI_LAST );
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// Generated message map functions
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protected:
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//{{AFX_MSG(CMotionSheetTreeCtrl)
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afx_msg void OnBegindrag(NMHDR* pNMHDR, LRESULT* pResult);
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afx_msg void OnMouseMove(UINT nFlags, CPoint point);
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afx_msg void OnLButtonUp(UINT nFlags, CPoint point);
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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CImageList* m_pDragImage;
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bool m_bDragging;
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HTREEITEM m_hItemDrag, m_hItemDrop;
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CZ3DGCMDS* m_rpGCMDS;
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};
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/////////////////////////////////////////////////////////////////////////////
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_MOTIONSHEETTREECTRL_H__64631B78_6A64_416F_9391_90278558E63E__INCLUDED_)
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