Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
20
GameTools/WORLDCREATOR/OptimizeMesh.h
Normal file
20
GameTools/WORLDCREATOR/OptimizeMesh.h
Normal file
@@ -0,0 +1,20 @@
|
||||
// OptimizeMesh.h: interface for the COptimizeMesh class.
|
||||
//
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
#if !defined(AFX_OPTIMIZEMESH_H__4B7CE501_68EC_475B_8E94_B999153545E0__INCLUDED_)
|
||||
#define AFX_OPTIMIZEMESH_H__4B7CE501_68EC_475B_8E94_B999153545E0__INCLUDED_
|
||||
|
||||
#if _MSC_VER > 1000
|
||||
#pragma once
|
||||
#endif // _MSC_VER > 1000
|
||||
|
||||
class COptimizeMesh
|
||||
{
|
||||
public:
|
||||
void Load(char *strFilename,int mode);
|
||||
COptimizeMesh();
|
||||
virtual ~COptimizeMesh();
|
||||
};
|
||||
|
||||
#endif // !defined(AFX_OPTIMIZEMESH_H__4B7CE501_68EC_475B_8E94_B999153545E0__INCLUDED_)
|
||||
Reference in New Issue
Block a user