Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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165
GameTools/WORLDCREATOR/PageDuengunAObject.cpp
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165
GameTools/WORLDCREATOR/PageDuengunAObject.cpp
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// PageDuengunAObject.cpp : implementation file
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//
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#include "stdafx.h"
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#include "worldcreator.h"
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#include "PageDuengunAObject.h"
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#include "MainFrm.h"
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#include "WorldCreatorView.h"
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#include "DlgDuenAObject.h"
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#ifdef _DEBUG
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#define new DEBUG_NEW
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#undef THIS_FILE
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static char THIS_FILE[] = __FILE__;
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#endif
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/////////////////////////////////////////////////////////////////////////////
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// CPageDuengunAObject property page
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IMPLEMENT_DYNCREATE(CPageDuengunAObject, CPropertyPage)
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CPageDuengunAObject::CPageDuengunAObject() : CPropertyPage(CPageDuengunAObject::IDD)
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{
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//{{AFX_DATA_INIT(CPageDuengunAObject)
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m_bToggle = FALSE;
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m_bPick = FALSE;
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//}}AFX_DATA_INIT
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}
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CPageDuengunAObject::~CPageDuengunAObject()
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{
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}
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void CPageDuengunAObject::DoDataExchange(CDataExchange* pDX)
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{
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CPropertyPage::DoDataExchange(pDX);
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//{{AFX_DATA_MAP(CPageDuengunAObject)
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DDX_Control(pDX, IDC_LIST1, m_ctrlAObjectList);
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DDX_Check(pDX, IDC_CHECK1, m_bToggle);
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DDX_Check(pDX, IDC_PICK, m_bPick);
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//}}AFX_DATA_MAP
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}
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BEGIN_MESSAGE_MAP(CPageDuengunAObject, CPropertyPage)
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//{{AFX_MSG_MAP(CPageDuengunAObject)
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ON_BN_CLICKED(IDC_CHECK1, OnCheck1)
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ON_BN_CLICKED(IDC_BUTTON1, OnButton1)
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ON_BN_CLICKED(IDC_PICK, OnPick)
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// CPageDuengunAObject message handlers
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// 96 : Ani Object
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/*void CPageDuengunAObject::OnAniobject()
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{
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// TODO: Add your control notification handler code here
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UpdateData(TRUE);
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if(m_BInsert) {
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CMainFrame *mf=(CMainFrame*)AfxGetApp()->m_pMainWnd;
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CWorldCreatorView *av=(CWorldCreatorView *)mf->GetActiveView();
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av->ChangeMouseInterface(96);
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}
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else
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{
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CMainFrame *mf=(CMainFrame*)AfxGetApp()->m_pMainWnd;
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CWorldCreatorView *av=(CWorldCreatorView *)mf->GetActiveView();
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av->ChangeMouseInterface(-1);
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}
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}
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*/
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BOOL CPageDuengunAObject::OnInitDialog()
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{
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CPropertyPage::OnInitDialog();
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// TODO: Add extra initialization here
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DWORD dwStyle;
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dwStyle = m_ctrlAObjectList.SendMessage(LVM_GETEXTENDEDLISTVIEWSTYLE, 0 ,0);
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dwStyle |= LVS_EX_FULLROWSELECT|LVS_EX_GRIDLINES ;
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m_ctrlAObjectList.SendMessage( LVM_SETEXTENDEDLISTVIEWSTYLE, 0,dwStyle );
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m_ctrlAObjectList.InsertColumn(0,"<EFBFBD>ͼ<EFBFBD> Leaf",LVCFMT_LEFT,70);
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m_ctrlAObjectList.InsertColumn(1,"Object Name", LVCFMT_LEFT,70);
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m_ctrlAObjectList.InsertColumn(2,"Loop Num", LVCFMT_LEFT,70);
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m_ctrlAObjectList.InsertColumn(3,"Delay Time",LVCFMT_LEFT,70);
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return TRUE;
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}
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void CPageDuengunAObject::OnCheck1()
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{
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// TODO: Add your control notification handler code here
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m_bToggle = (m_bToggle == TRUE) ? FALSE : TRUE;
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CSceneManager::m_RBspSceneManager.m_pCurrentBspScene->m_bVisAObjectBox = (m_bToggle == TRUE) ? true : false;
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UpdateData(FALSE);
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}
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void CPageDuengunAObject::OnButton1()
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{
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// TODO: Add your control notification handler code here
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if((CSceneManager::m_RBspSceneManager.m_pCurrentBspScene != NULL) &&
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(CSceneManager::m_RBspSceneManager.m_pCurrentBspScene->m_iRBspLeafIndex != -1))
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{
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CDlgDuenAObject EditDialog;
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CMainFrame *mf=(CMainFrame*)AfxGetApp()->m_pMainWnd;
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CWorldCreatorView *av=(CWorldCreatorView *)mf->GetActiveView();
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D3DXMATRIX matView;
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av->m_SceneManager->GetDevice()->GetTransform(D3DTS_VIEW,&matView);
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D3DXMatrixInverse(&matView,NULL,&matView);
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vector3 vecPos = vector3(matView._41,matView._42,matView._43);
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EditDialog.m_strPosition.Format("X : %f Y : %f Z : %f",vecPos.x,vecPos.y,vecPos.z);
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EditDialog.m_iLeaf = CSceneManager::m_RBspSceneManager.m_pCurrentBspScene->m_iRBspLeafIndex;
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EditDialog.DoModal();
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RBspScene *pScene = CSceneManager::m_RBspSceneManager.m_pCurrentBspScene;
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int iLeaf = CSceneManager::m_RBspSceneManager.m_pCurrentBspScene->m_iRBspLeafIndex;
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D3DXVECTOR3 vecEffect = D3DXVECTOR3(vecPos.x,vecPos.y,vecPos.z);
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//InputEventSound((EditDialog.m_strEffectName.LockBuffer()),vecEffect,EditDialog.m_fDelay);
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pScene->m_pLeafExs[iLeaf].InputEventObject(NULL,EditDialog.m_iLoopNum,EditDialog.m_fDelay);
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// Insert Item
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LV_ITEM item;
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item.iItem = m_ctrlAObjectList.GetItemCount();
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item.mask = LVIF_TEXT;
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item.iSubItem = 0;
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CString Tmp;
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Tmp.Format("%d",iLeaf);
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item.pszText = Tmp.LockBuffer();
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m_ctrlAObjectList.InsertItem(&item);
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m_ctrlAObjectList.SetItemText(item.iItem,1,EditDialog.m_strObject);
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Tmp.Format("%d",EditDialog.m_iLoopNum);
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m_ctrlAObjectList.SetItemText(item.iItem,2,Tmp);
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Tmp.Format("%f",EditDialog.m_fDelay);
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m_ctrlAObjectList.SetItemText(item.iItem,3,Tmp);
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}
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else
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{
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MessageBox("Bsp <20><><EFBFBD>ΰ<EFBFBD> <20>ƴϰų<CFB0> Leaf <20><><EFBFBD>尡 <20>߸<EFBFBD><DFB8>Ǿ<EFBFBD><C7BE><EFBFBD><EFBFBD>ϴ<EFBFBD>.");
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}
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}
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void CPageDuengunAObject::OnPick()
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{
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// TODO: Add your control notification handler code here
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m_bPick = (m_bPick == TRUE) ? FALSE : TRUE;
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CMainFrame *mf=(CMainFrame*)AfxGetApp()->m_pMainWnd;
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if(m_bPick == TRUE)
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{
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mf->m_PickMode = 96;
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}
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else
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{
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mf->m_PickMode = -1;
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}
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}
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