Restructure repository to include all source folders

Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 20:17:20 +09:00
parent 5d3cd64a25
commit dd97ddec92
11602 changed files with 1446576 additions and 0 deletions

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// PageDuengunLeafTrigger.cpp : implementation file
//
#include "stdafx.h"
#include "worldcreator.h"
#include "PageDuengunLeafTrigger.h"
#include "RBspScene.h"
#include "RBspSceneManager.h"
#include "SceneManager.h"
#include "WorldCreatorView.h"
#include "MainFrm.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CPageDuengunLeafTrigger property page
IMPLEMENT_DYNCREATE(CPageDuengunLeafTrigger, CPropertyPage)
CPageDuengunLeafTrigger::CPageDuengunLeafTrigger() : CPropertyPage(CPageDuengunLeafTrigger::IDD)
{
//{{AFX_DATA_INIT(CPageDuengunLeafTrigger)
m_BTriggerInput = FALSE;
m_TriggerValue = -1;
//}}AFX_DATA_INIT
m_iLeafData = -1;
}
CPageDuengunLeafTrigger::~CPageDuengunLeafTrigger()
{
}
void CPageDuengunLeafTrigger::DoDataExchange(CDataExchange* pDX)
{
CPropertyPage::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CPageDuengunLeafTrigger)
DDX_Control(pDX, IDC_TREE1, m_ctrlTriggerTree);
DDX_Control(pDX, IDC_EDIT1, m_ctrlLeafIndex);
DDX_Check(pDX, IDC_INSERT, m_BTriggerInput);
DDX_Radio(pDX, IDC_RADIO1, m_TriggerValue);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CPageDuengunLeafTrigger, CPropertyPage)
//{{AFX_MSG_MAP(CPageDuengunLeafTrigger)
ON_WM_PAINT()
ON_EN_CHANGE(IDC_EDIT1, OnChangeEdit1)
ON_BN_CLICKED(IDC_LEAFINDEX, OnLeafindex)
ON_BN_CLICKED(IDC_INSERT, OnInsert)
// ON_NOTIFY(LVN_BEGINDRAG, IDC_LIST3, OnBegindragList3)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CPageDuengunLeafTrigger message handlers
void CPageDuengunLeafTrigger::OnPaint()
{
CPaintDC dc(this); // device context for painting
// TODO: Add your message handler code here
int iLeaf = -1;
CString strLeafIndex;
if(CSceneManager::m_RBspSceneManager.m_pCurrentBspScene != NULL)
{
iLeaf = CSceneManager::m_RBspSceneManager.m_pCurrentBspScene->GetLeafIndex();
// if(iLeaf != m_iLeafData)
// {
m_iLeafData = iLeaf;
strLeafIndex.Format("Current LeafNode Index : %d",iLeaf);
m_ctrlLeafIndex.SetWindowText(strLeafIndex);
//UpdateData(FALSE);
//m_ctrlLeafIndex.Invalidate(TRUE);
// }
}
else
{
iLeaf = -1;
strLeafIndex.Format("Current LeafNode Not Exist");
m_ctrlLeafIndex.SetWindowText(strLeafIndex);
//UpdateData(FALSE);
//m_ctrlLeafIndex.Invalidate(TRUE);
}
// Do not call CPropertyPage::OnPaint() for painting messages
}
void CPageDuengunLeafTrigger::OnChangeEdit1()
{
// TODO: If this is a RICHEDIT control, the control will not
// send this notification unless you override the CPropertyPage::OnInitDialog()
// function and call CRichEditCtrl().SetEventMask()
// with the ENM_CHANGE flag ORed into the mask.
//m_ctrlLeafIndex.Print((CDC *)this,PRF_CHECKVISIBLE);
// TODO: Add your control notification handler code here
}
void CPageDuengunLeafTrigger::OnLeafindex()
{
// TODO: Add your control notification handler code here
int iLeaf = -1;
CString strLeafIndex;
if(CSceneManager::m_RBspSceneManager.m_pCurrentBspScene != NULL)
{
iLeaf = CSceneManager::m_RBspSceneManager.m_pCurrentBspScene->GetLeafIndex();
// if(iLeaf != m_iLeafData)
// {
m_iLeafData = iLeaf;
strLeafIndex.Format("Current LeafNode Index : %d",iLeaf);
m_ctrlLeafIndex.SetWindowText(strLeafIndex);
//UpdateData(FALSE);
//m_ctrlLeafIndex.Invalidate(TRUE);
// }
}
else
{
iLeaf = -1;
strLeafIndex.Format("Current LeafNode Not Exist");
m_ctrlLeafIndex.SetWindowText(strLeafIndex);
//UpdateData(FALSE);
//m_ctrlLeafIndex.Invalidate(TRUE);
}
}
BOOL CPageDuengunLeafTrigger::OnInitDialog()
{
CPropertyPage::OnInitDialog();
m_imgIcon.Create(IDB_TREEICON,16,2,RGB(0,128,128));
m_ctrlTriggerTree.SetImageList(&m_imgIcon,TVSIL_NORMAL);
TV_INSERTSTRUCT tvInsert;
tvInsert.hParent = NULL;
tvInsert.hInsertAfter = TVI_LAST;
tvInsert.item.mask = TVIF_TEXT;
tvInsert.item.state = 0;
tvInsert.item.stateMask = 0;
tvInsert.item.cchTextMax = 50;
tvInsert.item.iSelectedImage = 1;
tvInsert.item.cChildren = 0;
tvInsert.item.pszText = "Root";
tvInsert.item.iImage = 0;
m_Root = m_ctrlTriggerTree.InsertItem(&tvInsert);
m_ctrlTriggerTree.Expand(m_Root,TVE_EXPAND);
// TODO: Add extra initialization here
/*
DWORD dwStyle;
dwStyle = m_ctrlTrigger.SendMessage(LVM_GETEXTENDEDLISTVIEWSTYLE, 0 ,0);
dwStyle |= LVS_EX_FULLROWSELECT|LVS_EX_GRIDLINES ;
m_ctrlTrigger.SendMessage( LVM_SETEXTENDEDLISTVIEWSTYLE, 0,dwStyle );
m_ctrlTrigger.InsertColumn(0,"<22>ͼ<EFBFBD> Leaf",LVCFMT_LEFT,230);
m_ctrlTrigger.InsertColumn(1,"Ʈ<><C6AE><EFBFBD>ſ<EFBFBD> <20><><EFBFBD>ϵ<EFBFBD> Event <20><><EFBFBD><EFBFBD>", LVCFMT_LEFT,530);
*/
return TRUE; // return TRUE unless you set the focus to a control
// EXCEPTION: OCX Property Pages should return FALSE
}
void CPageDuengunLeafTrigger::OnInsert()
{
// TODO: Add your control notification handler code here
UpdateData(TRUE);
// RBsp Trigger : 99
if(m_BTriggerInput) {
CMainFrame *mf=(CMainFrame*)AfxGetApp()->m_pMainWnd;
CWorldCreatorView *av=(CWorldCreatorView *)mf->GetActiveView();
av->ChangeMouseInterface(99);
av->m_iBspTriggerValue = m_TriggerValue;
}
else
{
CMainFrame *mf=(CMainFrame*)AfxGetApp()->m_pMainWnd;
CWorldCreatorView *av=(CWorldCreatorView *)mf->GetActiveView();
av->ChangeMouseInterface(-1);
}
}
/*
void CPageDuengunLeafTrigger::OnBegindragList3(NMHDR* pNMHDR, LRESULT* pResult)
{
NM_LISTVIEW* pNMListView = (NM_LISTVIEW*)pNMHDR;
// TODO: Add your control notification handler code here
*pResult = 0;
}
*/