Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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GameTools/WORLDCREATOR/PageGCMDSListContainer.h
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74
GameTools/WORLDCREATOR/PageGCMDSListContainer.h
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#if !defined(AFX_PAGEGCMDSLISTCONTAINER_H__9FF8B477_A02C_4F3A_8DEA_DA38F41ACB9F__INCLUDED_)
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#define AFX_PAGEGCMDSLISTCONTAINER_H__9FF8B477_A02C_4F3A_8DEA_DA38F41ACB9F__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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// PageGCMDSListContainer.h : header file
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//
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#include "DlgChrOutfit.h"
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#include "DlgEditGCMDS.h"
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#include "Z3DEditorGeneralChrModel.h"
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/////////////////////////////////////////////////////////////////////////////
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// CPageGCMDSListContainer dialog
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class CPageGCMDSListContainer : public CPropertyPage
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{
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DECLARE_DYNCREATE(CPageGCMDSListContainer)
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// Construction
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public:
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bool SaveGCMDSIndex( const char* szFilename );
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bool LoadGCMDSIndex( const char* szFilename );
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CPageGCMDSListContainer();
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~CPageGCMDSListContainer();
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// Dialog Data
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//{{AFX_DATA(CPageGCMDSListContainer)
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enum { IDD = IDD_DIALOG_GCMDSLISTCONTAINER };
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CTreeCtrl m_TreeGCMDSList;
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//}}AFX_DATA
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// Overrides
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// ClassWizard generate virtual function overrides
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//{{AFX_VIRTUAL(CPageGCMDSListContainer)
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public:
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virtual BOOL OnSetActive();
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virtual BOOL OnKillActive();
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protected:
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virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
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//}}AFX_VIRTUAL
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// Implementation
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protected:
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// Generated message map functions
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//{{AFX_MSG(CPageGCMDSListContainer)
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virtual BOOL OnInitDialog();
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afx_msg void OnDestroy();
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afx_msg void OnDblclkTreegcmdslist(NMHDR* pNMHDR, LRESULT* pResult);
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afx_msg void OnKeydownTreegcmdslist(NMHDR* pNMHDR, LRESULT* pResult);
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afx_msg LRESULT OnChildClose(WPARAM wParam, LPARAM lParam);
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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protected:
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void BeginGCMDSEdit();
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void EndGCMDSEdit();
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CImageList m_ImgTreeIcon;
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CDlgChrOutfit* m_pDlgChrOutfit;
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CDlgEditGCMDS* m_pDlgEditGCMDS;
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bool m_bEditGCMDSMode;
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CZ3DEditorGeneralChrModel* m_pChrModel;
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};
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_PAGEGCMDSLISTCONTAINER_H__9FF8B477_A02C_4F3A_8DEA_DA38F41ACB9F__INCLUDED_)
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