Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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GameTools/WORLDCREATOR/PageGCMDSMotionSheet.h
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77
GameTools/WORLDCREATOR/PageGCMDSMotionSheet.h
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#if !defined(AFX_PAGEGCMDSMOTIONSHEET_H__1469DAF2_5949_4D2D_9153_B613C77FA348__INCLUDED_)
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#define AFX_PAGEGCMDSMOTIONSHEET_H__1469DAF2_5949_4D2D_9153_B613C77FA348__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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// PageGCMDSMotionSheet.h : header file
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//
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#include "Z3DGeneralChrModel.h"
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#include "GridListCtrl.h"
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#include "DlgEventKeyframeSlider.h"
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#include "Z3DChrEventGenerator.h"
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#include "MotionSheetTreeCtrl.h"
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/////////////////////////////////////////////////////////////////////////////
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// CPageGCMDSMotionSheet dialog
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class CPageGCMDSMotionSheet : public CPropertyPage
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{
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DECLARE_DYNCREATE(CPageGCMDSMotionSheet)
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// Construction
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public:
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CPageGCMDSMotionSheet();
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~CPageGCMDSMotionSheet();
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void UpdateDataByGCMDS( CZ3DGCMDS* pGCMDS );
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void UpdateMotionSheetTree();
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void UpdateMotletList( Z3DMOTLET* pMotlet );
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void UpdateEventList( const char* szApackFileName );
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// Dialog Data
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//{{AFX_DATA(CPageGCMDSMotionSheet)
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enum { IDD = IDD_DIALOG_GCMDSMOTIONSHEET };
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CListCtrl m_ctrlChrEvent;
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CGridListCtrl m_ctrlMotlet;
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CMotionSheetTreeCtrl m_ctrlMotionSheet;
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//}}AFX_DATA
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// Overrides
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// ClassWizard generate virtual function overrides
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//{{AFX_VIRTUAL(CPageGCMDSMotionSheet)
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protected:
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virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
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//}}AFX_VIRTUAL
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// Implementation
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protected:
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// Generated message map functions
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//{{AFX_MSG(CPageGCMDSMotionSheet)
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virtual BOOL OnInitDialog();
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afx_msg void OnDestroy();
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afx_msg void OnSelchangedTreeMotionsheet(NMHDR* pNMHDR, LRESULT* pResult);
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afx_msg void OnColumnclickListMotlet(NMHDR* pNMHDR, LRESULT* pResult);
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afx_msg void OnShowWindow(BOOL bShow, UINT nStatus);
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afx_msg void OnContextMenu(CWnd* pWnd, CPoint point);
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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CImageList m_ImgTreeIcon;
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long m_lLastApackColumnCount;
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CDlgEventKeyframeSlider m_dlgEventKeyframeSlider;
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void OnMotionSheetTreeContextMenu(CPoint point);
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CZ3DGCMDS* m_rpGCMDS;
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};
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_PAGEGCMDSMOTIONSHEET_H__1469DAF2_5949_4D2D_9153_B613C77FA348__INCLUDED_)
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