Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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GameTools/WORLDCREATOR/PageGCMDSProperty.h
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82
GameTools/WORLDCREATOR/PageGCMDSProperty.h
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#if !defined(AFX_PAGEGCMDSPROPERTY_H__1287CA59_E1C2_41E1_9728_D1B96D039BA8__INCLUDED_)
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#define AFX_PAGEGCMDSPROPERTY_H__1287CA59_E1C2_41E1_9728_D1B96D039BA8__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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// PageGCMDSProperty.h : header file
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//
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#include "Z3DGeneralChrModel.h"
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#define WM_CHILD_CLOSE (WM_USER+0x777)
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/////////////////////////////////////////////////////////////////////////////
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// CPageGCMDSProperty dialog
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class CPageGCMDSProperty : public CPropertyPage
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{
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DECLARE_DYNCREATE(CPageGCMDSProperty)
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// Construction
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public:
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CPageGCMDSProperty();
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~CPageGCMDSProperty();
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void UpdateDataByGCMDS( CZ3DGCMDS* pGCMDS );
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void UpdateSkeyFileName( );
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void UpdateMeshType();
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void UpdateDefaultOutfit();
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void UpdateDefaultMotion();
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void UpdateDefaultScale();
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void UpdateDefaultAttachment();
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// Dialog Data
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//{{AFX_DATA(CPageGCMDSProperty)
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enum { IDD = IDD_DIALOG_GCMDSPROPERTY };
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CEdit m_ctrlDefaultScale;
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CListCtrl m_ctrlDefaultAttachment;
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CEdit m_ctrlSkeyFileName;
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CComboBox m_ctrlDefaultOutfit;
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CComboBox m_ctrlDefaultMotionSheet;
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CComboBox m_ctrlDefaultMotion;
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int m_nMeshType;
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//}}AFX_DATA
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// Overrides
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// ClassWizard generate virtual function overrides
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//{{AFX_VIRTUAL(CPageGCMDSProperty)
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protected:
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virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
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//}}AFX_VIRTUAL
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// Implementation
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protected:
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// Generated message map functions
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//{{AFX_MSG(CPageGCMDSProperty)
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virtual BOOL OnInitDialog();
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afx_msg void OnSelchangeComboDefaultoutfit();
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afx_msg void OnKillfocusEditDefaultscale();
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afx_msg void OnSelchangeComboDefaultmotionsheet();
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afx_msg void OnSelchangeComboDefaultmotion();
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afx_msg void OnContextMenu(CWnd* pWnd, CPoint point);
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afx_msg void OnMenuitemAdddefaultattachment();
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afx_msg void OnMenuitemEditdefaultattachment();
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afx_msg void OnMenuitemDeletedefaultattachment();
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afx_msg void OnSetfocusEditDefaultscale();
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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void OnDefaultAttachmentContextMenu( CPoint point );
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CZ3DGCMDS* m_rpGCMDS;
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};
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_PAGEGCMDSPROPERTY_H__1287CA59_E1C2_41E1_9728_D1B96D039BA8__INCLUDED_)
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