Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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GameTools/WORLDCREATOR/PageLightContainer.h
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GameTools/WORLDCREATOR/PageLightContainer.h
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#if !defined(AFX_PAGELIGHTCONTAINER_H__4E62819A_D655_44D8_93D5_9CF79E4E7583__INCLUDED_)
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#define AFX_PAGELIGHTCONTAINER_H__4E62819A_D655_44D8_93D5_9CF79E4E7583__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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// PageLightContainer.h : header file
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//
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/////////////////////////////////////////////////////////////////////////////
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// CPageLightContainer dialog
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#include "BaseDataDefine.h"
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#include <List.h>
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class CPageLightContainer : public CPropertyPage
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{
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DECLARE_DYNCREATE(CPageLightContainer)
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// Construction
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class LightListNode {
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public:
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char m_strLightName[MAX_NAMEBUFFER];
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char m_strObjectFilename[MAX_NAMEBUFFER];
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float m_fLightRange;
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color m_LightColor;
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float m_fShadowFactor;
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int m_iShadowSamples;
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int m_iLightSamples;
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int m_iAmbient;
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float m_fExpose;
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CString m_strEffect;
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};
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List<LightListNode> m_LightListNode;
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public:
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void DeleteListData();
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void UpdateList();
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void Load(FILE *fp,int iType = 0);
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void Save(FILE *fp);
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void SelectLightObject();
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void AddLight(float fXp,float fYp,float fZp);
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CPageLightContainer();
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~CPageLightContainer();
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//Select Item//
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int m_SelectCur;
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CString m_strObjectName;
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CString m_strLightName;
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float m_fLightRange;
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color m_LightColor;
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// Dialog Data
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//{{AFX_DATA(CPageLightContainer)
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enum { IDD = IDD_DIALOG_LIGHTCONTAINER };
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CListCtrl m_LightObjectListview;
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BOOL m_bSectorLightView;
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//}}AFX_DATA
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// Overrides
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// ClassWizard generate virtual function overrides
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//{{AFX_VIRTUAL(CPageLightContainer)
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protected:
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virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
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//}}AFX_VIRTUAL
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// Implementation
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protected:
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// Generated message map functions
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//{{AFX_MSG(CPageLightContainer)
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virtual BOOL OnInitDialog();
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afx_msg void OnRclickListLightscene(NMHDR* pNMHDR, LRESULT* pResult);
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afx_msg void OnClickListLightscene(NMHDR* pNMHDR, LRESULT* pResult);
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afx_msg void OnLightdelete();
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afx_msg void OnLightload();
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afx_msg void OnBegindragListLightscene(NMHDR* pNMHDR, LRESULT* pResult);
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afx_msg void OnDblclkListLightscene(NMHDR* pNMHDR, LRESULT* pResult);
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afx_msg void OnLight();
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afx_msg void OnPick();
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afx_msg void OnSectorLgiht();
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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};
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_PAGELIGHTCONTAINER_H__4E62819A_D655_44D8_93D5_9CF79E4E7583__INCLUDED_)
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