Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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55
GameTools/WORLDCREATOR/PageSectorMesh.h
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55
GameTools/WORLDCREATOR/PageSectorMesh.h
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#if !defined(AFX_PAGESECTORMESH_H__6E970A55_0D04_4B32_A2E0_A9ABA58D546B__INCLUDED_)
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#define AFX_PAGESECTORMESH_H__6E970A55_0D04_4B32_A2E0_A9ABA58D546B__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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// PageSectorMesh.h : header file
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//
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#include "SceneManager.h"
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/////////////////////////////////////////////////////////////////////////////
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// CPageSectorMesh dialog
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class CPageSectorMesh : public CPropertyPage
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{
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DECLARE_DYNCREATE(CPageSectorMesh)
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// Construction
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public:
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void CopyTextureFile(CMeshObject* pMesh);
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int m_nCount;
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void ListMeshTexturePrint(CMeshObject *pMesh);
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CPageSectorMesh();
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~CPageSectorMesh();
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// Dialog Data
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//{{AFX_DATA(CPageSectorMesh)
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enum { IDD = IDD_DIALOG_SECTOR_MESH };
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CListCtrl m_R3SInfoList;
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//}}AFX_DATA
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// Overrides
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// ClassWizard generate virtual function overrides
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//{{AFX_VIRTUAL(CPageSectorMesh)
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protected:
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virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
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//}}AFX_VIRTUAL
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// Implementation
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protected:
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// Generated message map functions
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//{{AFX_MSG(CPageSectorMesh)
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virtual BOOL OnInitDialog();
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afx_msg void OnButtonViewtexture();
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afx_msg void OnButtonTexturecopy();
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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};
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_PAGESECTORMESH_H__6E970A55_0D04_4B32_A2E0_A9ABA58D546B__INCLUDED_)
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