Restructure repository to include all source folders

Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 20:17:20 +09:00
parent 5d3cd64a25
commit dd97ddec92
11602 changed files with 1446576 additions and 0 deletions

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#if !defined(AFX_PAGESOUNDCONTAINER_H__095FB177_DB07_4759_949E_944DE3CC446E__INCLUDED_)
#define AFX_PAGESOUNDCONTAINER_H__095FB177_DB07_4759_949E_944DE3CC446E__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// PageSoundContainer.h : header file
//
#include "DlgSoundLoad.h"
/////////////////////////////////////////////////////////////////////////////
// CPageSoundContainer dialog
struct SSoundAsset;
class CSectorSoundMap;
class CPageSoundContainer : public CPropertyPage
{
DECLARE_DYNCREATE(CPageSoundContainer)
// Construction
protected:
int m_SelectCur;
void SelectSoundObject();
void SoundAdd( SSoundAsset & );
void InsertSoundAsset( int, SSoundAsset & );
void SetSoundAsset( int, SSoundAsset & );
void UpdateList();
public:
void AddSound( vector3 &, long ObjSceneID );
void Load( const char * );
void Save( const char * );
void UpdateAmbiences( bool bClear = false );
void ClearAll();
CPageSoundContainer();
virtual ~CPageSoundContainer();
// Dialog Data
//{{AFX_DATA(CPageSoundContainer)
enum { IDD = IDD_DIALOG_SOUNDCONTAINER };
CListCtrl m_SoundList;
//}}AFX_DATA
// Overrides
// ClassWizard generate virtual function overrides
//{{AFX_VIRTUAL(CPageSoundContainer)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CPageSoundContainer)
virtual BOOL OnInitDialog();
afx_msg void OnRclickListSound(NMHDR* pNMHDR, LRESULT* pResult);
afx_msg void OnSounddelete();
afx_msg void OnBegindragListSound(NMHDR* pNMHDR, LRESULT* pResult);
afx_msg void OnSoundadd();
afx_msg void OnMenuSoundproperty();
afx_msg void OnSoundDuplicate();
afx_msg void OnDblclkListSound(NMHDR* pNMHDR, LRESULT* pResult);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_PAGESOUNDCONTAINER_H__095FB177_DB07_4759_949E_944DE3CC446E__INCLUDED_)