Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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39
GameTools/WORLDCREATOR/SectorViewerBar.cpp
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39
GameTools/WORLDCREATOR/SectorViewerBar.cpp
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// SectorViewerBar.cpp: implementation of the CSectorViewerBar class.
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//
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//////////////////////////////////////////////////////////////////////
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#include "stdafx.h"
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#include "worldcreator.h"
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#include "SectorViewerBar.h"
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#ifdef _DEBUG
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#undef THIS_FILE
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static char THIS_FILE[]=__FILE__;
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#define new DEBUG_NEW
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#endif
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//////////////////////////////////////////////////////////////////////
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// Construction/Destruction
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//////////////////////////////////////////////////////////////////////
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CSectorViewerBar::CSectorViewerBar()
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{
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}
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CSectorViewerBar::~CSectorViewerBar()
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{
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/*
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m_SectorViewerSheet->DestroyWindow();
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delete m_SectorViewerSheet;
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*/
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}
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void CSectorViewerBar::OnInitDialogBar()
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{
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m_SectorViewerSheet=new CSectorViewerSheet("Rainbow");
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m_SectorViewerSheet->Create(this,WS_CHILD|WS_VISIBLE,0);
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m_SectorViewerSheet->ModifyStyleEx(0,WS_EX_CONTROLPARENT);
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m_SectorViewerSheet->ModifyStyle(0,WS_TABSTOP);
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m_SectorViewerSheet->MoveWindow(0,0,600,230);
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}
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