Restructure repository to include all source folders

Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 20:17:20 +09:00
parent 5d3cd64a25
commit dd97ddec92
11602 changed files with 1446576 additions and 0 deletions

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// SectorViewerBar.cpp: implementation of the CSectorViewerBar class.
//
//////////////////////////////////////////////////////////////////////
#include "stdafx.h"
#include "worldcreator.h"
#include "SectorViewerBar.h"
#ifdef _DEBUG
#undef THIS_FILE
static char THIS_FILE[]=__FILE__;
#define new DEBUG_NEW
#endif
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
CSectorViewerBar::CSectorViewerBar()
{
}
CSectorViewerBar::~CSectorViewerBar()
{
/*
m_SectorViewerSheet->DestroyWindow();
delete m_SectorViewerSheet;
*/
}
void CSectorViewerBar::OnInitDialogBar()
{
m_SectorViewerSheet=new CSectorViewerSheet("Rainbow");
m_SectorViewerSheet->Create(this,WS_CHILD|WS_VISIBLE,0);
m_SectorViewerSheet->ModifyStyleEx(0,WS_EX_CONTROLPARENT);
m_SectorViewerSheet->ModifyStyle(0,WS_TABSTOP);
m_SectorViewerSheet->MoveWindow(0,0,600,230);
}