Restructure repository to include all source folders

Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 20:17:20 +09:00
parent 5d3cd64a25
commit dd97ddec92
11602 changed files with 1446576 additions and 0 deletions

View File

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// SectorViewerSheet.cpp : implementation file
//
#include "stdafx.h"
#include "worldcreator.h"
#include "SectorViewerSheet.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CSectorViewerSheet
IMPLEMENT_DYNAMIC(CSectorViewerSheet, CPropertySheet)
CSectorViewerSheet::CSectorViewerSheet(UINT nIDCaption, CWnd* pParentWnd, UINT iSelectPage)
:CPropertySheet(nIDCaption, pParentWnd, iSelectPage)
{
}
CSectorViewerSheet::CSectorViewerSheet(LPCTSTR pszCaption, CWnd* pParentWnd, UINT iSelectPage)
:CPropertySheet(pszCaption, pParentWnd, iSelectPage)
{
AddPage(&m_PageHeight);
AddPage(&m_PageHouse);
AddPage(&m_PageMesh);
AddPage(&m_PagePlant);
AddPage(&m_PageWater);
AddPage(&m_PageWaterFall);
}
CSectorViewerSheet::~CSectorViewerSheet()
{
}
BEGIN_MESSAGE_MAP(CSectorViewerSheet, CPropertySheet)
//{{AFX_MSG_MAP(CSectorViewerSheet)
// NOTE - the ClassWizard will add and remove mapping macros here.
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CSectorViewerSheet message handlers