Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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GameTools/WORLDCREATOR/SectorViewerSheet.h
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61
GameTools/WORLDCREATOR/SectorViewerSheet.h
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#if !defined(AFX_SECTORVIEWERSHEET_H__18553A4A_A311_4E76_8AEA_F995C1A28F95__INCLUDED_)
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#define AFX_SECTORVIEWERSHEET_H__18553A4A_A311_4E76_8AEA_F995C1A28F95__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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// SectorViewerSheet.h : header file
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//
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#include "PageSectorHeight.h"
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#include "PageSectorHouse.h"
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#include "PageSectorPlant.h"
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#include "PageSectorMesh.h"
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#include "PageSectorWaterFall.h"
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#include "PageSectorWater.h"
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/////////////////////////////////////////////////////////////////////////////
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// CSectorViewerSheet
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class CSectorViewerSheet : public CPropertySheet
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{
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DECLARE_DYNAMIC(CSectorViewerSheet)
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// Construction
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public:
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CSectorViewerSheet(UINT nIDCaption, CWnd* pParentWnd = NULL, UINT iSelectPage = 0);
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CSectorViewerSheet(LPCTSTR pszCaption, CWnd* pParentWnd = NULL, UINT iSelectPage = 0);
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// Attributes
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public:
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CPageSectorHeight m_PageHeight;
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CPageSectorHouse m_PageHouse;
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CPageSectorMesh m_PageMesh;
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CPageSectorPlant m_PagePlant;
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CPageSectorWater m_PageWater;
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CPageSectorWaterFall m_PageWaterFall;
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// Operations
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public:
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CSectorViewerSheet)
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//}}AFX_VIRTUAL
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// Implementation
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public:
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virtual ~CSectorViewerSheet();
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// Generated message map functions
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protected:
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//{{AFX_MSG(CSectorViewerSheet)
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// NOTE - the ClassWizard will add and remove member functions here.
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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};
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/////////////////////////////////////////////////////////////////////////////
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_SECTORVIEWERSHEET_H__18553A4A_A311_4E76_8AEA_F995C1A28F95__INCLUDED_)
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