Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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90
GameTools/WORLDCREATOR/SelectFolderDialog.H
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90
GameTools/WORLDCREATOR/SelectFolderDialog.H
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/*
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Original code by : Mihai Filimon
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Modifications by S. Sridhar
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1. Added a edit control where the user can type in the path
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2. If the path typed in the edit ctrl does not exist then the
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user will be propmted as to whether he/she wants the path
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to be created
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3. Setting the flag bShowFilesInDir to TRUE will result in all
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the files in the current folder to be displayed in the dialog
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4. If u don't want to display all the files then u can use the
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file filter to display the file types u want to display
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5. Calling API SetTitle with the desired title will set the Title
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of the dialog. This API has to be invoked before DoModal is called
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6. User can pass the Initial Folder to be displayed in the constructor
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of CSelectFolder
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Usage Examples
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--------------
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CSelectFolderDialog oSelectFolderDialog(FALSE, NULL,
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OFN_HIDEREADONLY | OFN_OVERWRITEPROMPT,
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NULL, NULL);
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CSelectFolderDialog oSelectFolderDialog(FALSE, "c:\\my documents",
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OFN_HIDEREADONLY | OFN_OVERWRITEPROMPT,
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NULL, NULL);
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CSelectFolderDialog oSelectFolderDialog(TRUE, "c:\\my documents",
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OFN_HIDEREADONLY | OFN_OVERWRITEPROMPT,
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NULL, NULL);
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CSelectFolderDialog oSelectFolderDialog(TRUE, "c:\\my documents",
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OFN_HIDEREADONLY | OFN_OVERWRITEPROMPT,
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"Microsoft Word Documents (*.doc)|*.doc|Microsoft Excel Worksheets (*.xls)|*.xls|", NULL);
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CSelectFolderDialog oSelectFolderDialog(TRUE, "c:\\my documents",
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OFN_HIDEREADONLY | OFN_OVERWRITEPROMPT,
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"HTML Files (*.html, *.htm)|*.html;*.htm||", NULL);
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*/
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#if !defined(AFX_MYFD_H__F9CB9441_F91B_11D1_8610_0040055C08D9__INCLUDED_)
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#define AFX_MYFD_H__F9CB9441_F91B_11D1_8610_0040055C08D9__INCLUDED_
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#if _MSC_VER >= 1000
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#pragma once
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#endif // _MSC_VER >= 1000
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//
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/////////////////////////////////////////////////////////////////////////////
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// CSelectFolderDialog dialog
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class CSelectFolderDialog : public CFileDialog
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{
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DECLARE_DYNAMIC(CSelectFolderDialog)
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public:
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CSelectFolderDialog(BOOL bShowFilesInDir = FALSE,
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LPCSTR lpcstrInitialDir = NULL,
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DWORD dwFlags = OFN_HIDEREADONLY | OFN_OVERWRITEPROMPT,
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LPCTSTR lpszFilter = NULL, CWnd* pParentWnd = NULL);
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~CSelectFolderDialog();
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static WNDPROC m_wndProc;
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virtual void OnInitDone();
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void OnFolderChange();
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void SetSelectedPath(LPCSTR lpcstrPath);
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CString GetSelectedPath() const;
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void SetTitle(CString cstrTitle);
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protected:
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//{{AFX_MSG(CSelectFolderDialog)
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// NOTE - the ClassWizard will add and remove member functions here.
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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private:
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BOOL m_bShowFilesInDir;
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CString m_cstrPath;
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CEdit *m_pEdit;
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CString m_cstrTitle;
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};
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_MYFD_H__F9CB9441_F91B_11D1_8610_0040055C08D9__INCLUDED_)
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