Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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59
GameTools/WORLDCREATOR/SheetDuengunTrigger.cpp
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59
GameTools/WORLDCREATOR/SheetDuengunTrigger.cpp
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// SheetDuengunTrigger.cpp : implementation file
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//
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#include "stdafx.h"
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#include "worldcreator.h"
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#include "SheetDuengunTrigger.h"
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#ifdef _DEBUG
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#define new DEBUG_NEW
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#undef THIS_FILE
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static char THIS_FILE[] = __FILE__;
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#endif
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/////////////////////////////////////////////////////////////////////////////
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// CSheetDuengunTrigger
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IMPLEMENT_DYNAMIC(CSheetDuengunTrigger, CPropertySheet)
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CSheetDuengunTrigger::CSheetDuengunTrigger(UINT nIDCaption, CWnd* pParentWnd, UINT iSelectPage)
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:CPropertySheet(nIDCaption, pParentWnd, iSelectPage)
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{
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AddPage(&m_LeafTriggerPage);
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AddPage(&m_EffectEventSheet);
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AddPage(&m_SoundPage);
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AddPage(&m_AniObjectPage);
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AddPage(&m_LightPage);
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}
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CSheetDuengunTrigger::CSheetDuengunTrigger(LPCTSTR pszCaption, CWnd* pParentWnd, UINT iSelectPage)
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:CPropertySheet(pszCaption, pParentWnd, iSelectPage)
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{
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AddPage(&m_LeafTriggerPage);
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AddPage(&m_EffectEventSheet);
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AddPage(&m_SoundPage);
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AddPage(&m_AniObjectPage);
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AddPage(&m_LightPage);
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}
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CSheetDuengunTrigger::~CSheetDuengunTrigger()
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{
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}
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void CSheetDuengunTrigger::UpdateList()
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{
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m_LightPage.UpdateList();
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}
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BEGIN_MESSAGE_MAP(CSheetDuengunTrigger, CPropertySheet)
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//{{AFX_MSG_MAP(CSheetDuengunTrigger)
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// NOTE - the ClassWizard will add and remove mapping macros here.
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// CSheetDuengunTrigger message handlers
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