Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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66
GameTools/WORLDCREATOR/SheetEditGCMDS.h
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66
GameTools/WORLDCREATOR/SheetEditGCMDS.h
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#if !defined(AFX_SHEETEDITGCMDS_H__A956F167_41FE_40D1_B5BB_DE7AC28E9232__INCLUDED_)
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#define AFX_SHEETEDITGCMDS_H__A956F167_41FE_40D1_B5BB_DE7AC28E9232__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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// SheetEditGCMDS.h : header file
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//
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#include "PageGCMDSProperty.h"
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#include "PageGCMDSSlots.h"
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#include "PageGCMDSMotionSheet.h"
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#include "PageGCMDSOutfitSet.h"
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#include "PageGCMDSAttachmentSet.h"
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#include "PageGCMDSEffectInfo.h"
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/////////////////////////////////////////////////////////////////////////////
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// CSheetEditGCMDS
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class CSheetEditGCMDS : public CPropertySheet
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{
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DECLARE_DYNAMIC(CSheetEditGCMDS)
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// Construction
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public:
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CSheetEditGCMDS(UINT nIDCaption, CWnd* pParentWnd = NULL, UINT iSelectPage = 0);
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CSheetEditGCMDS(LPCTSTR pszCaption, CWnd* pParentWnd = NULL, UINT iSelectPage = 0);
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// Attributes
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public:
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// Operations
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public:
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CSheetEditGCMDS)
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//}}AFX_VIRTUAL
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// Implementation
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public:
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virtual ~CSheetEditGCMDS();
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// Generated message map functions
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protected:
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CPageGCMDSProperty m_PageGCMDSProperty;
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CPageGCMDSSlots m_PageGCMDSSlots;
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CPageGCMDSMotionSheet m_PageGCMDSMotionSheet;
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CPageGCMDSOutfitSet m_PageGCMDSOutfitSet;
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CPageGCMDSAttachmentSet m_PageGCMDSAttachmentSet;
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CPageGCMDSEffectInfo m_pageGCMDSEffectInfo;
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//{{AFX_MSG(CSheetEditGCMDS)
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// NOTE - the ClassWizard will add and remove member functions here.
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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};
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/////////////////////////////////////////////////////////////////////////////
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_SHEETEDITGCMDS_H__A956F167_41FE_40D1_B5BB_DE7AC28E9232__INCLUDED_)
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