Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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GameTools/WORLDCREATOR/SoundPropertyDlg.h
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64
GameTools/WORLDCREATOR/SoundPropertyDlg.h
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#if !defined(AFX_SOUNDPROPERTYDLG_H__BFC1E0A6_713A_45C0_A4DD_7759445F195E__INCLUDED_)
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#define AFX_SOUNDPROPERTYDLG_H__BFC1E0A6_713A_45C0_A4DD_7759445F195E__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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// SoundPropertyDlg.h : header file
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//
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/////////////////////////////////////////////////////////////////////////////
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// CSoundPropertyDlg dialog
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struct SSoundAsset;
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class CSoundPropertyDlg : public CDialog
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{
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protected:
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SSoundAsset * m_pSoundAsset;
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// Construction
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public:
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CSoundPropertyDlg(CWnd* pParent = NULL); // standard constructor
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~CSoundPropertyDlg();
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void Init( const SSoundAsset & );
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void GetInfo( SSoundAsset & );
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bool IsExist( float fTime );
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// Dialog Data
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//{{AFX_DATA(CSoundPropertyDlg)
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enum { IDD = IDD_DIALOG_SOUND_PROPERTY };
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CEdit m_editName;
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CComboBox m_TriggerType;
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CComboBox m_Stereo;
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CListCtrl m_WavFileList;
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//}}AFX_DATA
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CSoundPropertyDlg)
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protected:
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virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
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//}}AFX_VIRTUAL
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// Implementation
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protected:
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// Generated message map functions
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//{{AFX_MSG(CSoundPropertyDlg)
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virtual BOOL OnInitDialog();
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virtual void OnOK();
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afx_msg void OnButtonDeletesound();
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afx_msg void OnButtonInsertsound();
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afx_msg void OnEndlabeleditListWavfilelist(NMHDR* pNMHDR, LRESULT* pResult);
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afx_msg void OnButtonSetsound();
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afx_msg void OnDblclkListWavfilelist(NMHDR* pNMHDR, LRESULT* pResult);
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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};
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_SOUNDPROPERTYDLG_H__BFC1E0A6_713A_45C0_A4DD_7759445F195E__INCLUDED_)
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