Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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57
GameTools/WORLDCREATOR/WorldCreatorDoc.h
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57
GameTools/WORLDCREATOR/WorldCreatorDoc.h
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// WorldCreatorDoc.h : interface of the CWorldCreatorDoc class
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//
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/////////////////////////////////////////////////////////////////////////////
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#if !defined(AFX_WORLDCREATORDOC_H__A9F2D126_F4A5_4E04_8F71_A08489F25688__INCLUDED_)
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#define AFX_WORLDCREATORDOC_H__A9F2D126_F4A5_4E04_8F71_A08489F25688__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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class CWorldCreatorDoc : public CDocument
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{
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protected: // create from serialization only
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CWorldCreatorDoc();
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DECLARE_DYNCREATE(CWorldCreatorDoc)
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// Attributes
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public:
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// Operations
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public:
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CWorldCreatorDoc)
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public:
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virtual BOOL OnNewDocument();
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virtual void Serialize(CArchive& ar);
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//}}AFX_VIRTUAL
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// Implementation
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public:
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virtual ~CWorldCreatorDoc();
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#ifdef _DEBUG
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virtual void AssertValid() const;
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virtual void Dump(CDumpContext& dc) const;
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#endif
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protected:
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// Generated message map functions
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protected:
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//{{AFX_MSG(CWorldCreatorDoc)
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// NOTE - the ClassWizard will add and remove member functions here.
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// DO NOT EDIT what you see in these blocks of generated code !
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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};
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/////////////////////////////////////////////////////////////////////////////
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_WORLDCREATORDOC_H__A9F2D126_F4A5_4E04_8F71_A08489F25688__INCLUDED_)
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