Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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GameTools/WORLDCREATOR/Z3DEditorGeneralChrModel.h
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GameTools/WORLDCREATOR/Z3DEditorGeneralChrModel.h
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// Z3DEditorGeneralChrModel.h: interface for the CZ3DEditorGeneralChrModel class.
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//
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//////////////////////////////////////////////////////////////////////
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#if !defined(AFX_Z3DEDITORGENERALCHRMODEL_H__643AA9D3_98A5_47A7_9FD5_DB2E4CA1969F__INCLUDED_)
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#define AFX_Z3DEDITORGENERALCHRMODEL_H__643AA9D3_98A5_47A7_9FD5_DB2E4CA1969F__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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#include "Z3DGeneralChrModel.h"
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#include "Z3DRenderable.h"
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class CZ3DGeneralChrModelSkeleton : public CZ3DRenderable
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{
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public:
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CZ3DGeneralChrModelSkeleton();
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~CZ3DGeneralChrModelSkeleton();
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bool Create( CZ3DGCMDS* pGCMDS, CZ3DSkeletonObject* pSkeleton );
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void Render();
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void SecondRender() {}
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protected:
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D3DVERTEX* m_pVertices;
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long m_lVertexCount;
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WORD* m_pIndices;
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long m_lIndexCount;
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CZ3DSkeletonObject* m_rpSkeleton;
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};
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class CZ3DEditorGeneralChrModel : public CZ3DGeneralChrModel
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{
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public:
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CZ3DEditorGeneralChrModel();
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virtual ~CZ3DEditorGeneralChrModel();
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bool Init( const char* szGCMDSname );
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protected:
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CZ3DGeneralChrModelSkeleton m_SkelRender;
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};
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#endif // !defined(AFX_Z3DEDITORGENERALCHRMODEL_H__643AA9D3_98A5_47A7_9FD5_DB2E4CA1969F__INCLUDED_)
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