Restructure repository to include all source folders

Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 20:17:20 +09:00
parent 5d3cd64a25
commit dd97ddec92
11602 changed files with 1446576 additions and 0 deletions

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// pEffect.cpp : implementation file
//
#include "stdafx.h"
#include "worldcreator.h"
#include "pEffect.h"
#include "MainFrm.h"
#include "WorldCreatorView.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CpEffect property page
IMPLEMENT_DYNCREATE(CpEffect, CPropertyPage)
CpEffect::CpEffect() : CPropertyPage(CpEffect::IDD)
{
//{{AFX_DATA_INIT(CpEffect)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
m_bEffectLoad = TRUE;
m_LogFile = NULL;
}
CpEffect::~CpEffect()
{
int i;
if(m_LogFile != NULL) {
fclose(m_LogFile);
}
m_LogFile = fopen("c:\\WorldEffectList.log","wb+");
for(i=0;i<m_EffectListNode.num;i++) {
char tmp_buf[256] = {0};
strcpy(tmp_buf,m_EffectListNode[i].m_filename);
fwrite((char *)tmp_buf,sizeof(char),256,m_LogFile);
}
fclose(m_LogFile);
m_LogFile = NULL;
}
void CpEffect::DoDataExchange(CDataExchange* pDX)
{
CPropertyPage::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CpEffect)
DDX_Control(pDX, IDC_LIST1, m_EffectControl);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CpEffect, CPropertyPage)
//{{AFX_MSG_MAP(CpEffect)
ON_NOTIFY(NM_RCLICK, IDC_LIST1, OnRclickList1)
ON_NOTIFY(NM_DBLCLK, IDC_LIST1, OnDblclkEffectList)
ON_COMMAND(MENU_EFFECT_LOAD, OnEffectLoad)
ON_NOTIFY(LVN_BEGINDRAG, IDC_LIST1, OnBegindragList1)
ON_COMMAND(MENU_EFFECT_DELETE, OnEffectDelete)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CpEffect message handlers
void CpEffect::OnRclickList1(NMHDR* pNMHDR, LRESULT* pResult)
{
// TODO: Add your control notification handler code here
CPoint point;
GetCursorPos(&point);
CMenu menu;
menu.LoadMenu(IDR_MENU_EFFECT);
menu.GetSubMenu(0)->TrackPopupMenu(TPM_LEFTALIGN,point.x,point.y,this);
*pResult = 0;
}
void CpEffect::OnDblclkEffectList(NMHDR* pNMHDR, LRESULT* pResult)
{
// TODO: Add your control notification handler code here
int SelectCur=m_EffectControl.GetNextItem(-1,LVNI_SELECTED);
if(SelectCur==-1)
return;
CDlgEffectLoad dlgEffectLoad;
// dlgEffectLoad.m_name =
/* dlgObjectLoad.m_strObjectName=m_ObjectListNode[SelectCur].m_strObjectName;
dlgObjectLoad.m_strObjectFilename=m_ObjectListNode[SelectCur].m_strObjectFilename;
dlgObjectLoad.m_isAlpha=m_ObjectListNode[SelectCur].m_IsAlpha;
dlgObjectLoad.m_isLight=m_ObjectListNode[SelectCur].m_IsLight;
if(dlgObjectLoad.DoModal()!=IDOK)
return;
CString strText;
strcpy(m_ObjectListNode[SelectCur].m_strObjectName,dlgObjectLoad.m_strObjectName.LockBuffer());
strcpy(m_ObjectListNode[SelectCur].m_strObjectFilename,dlgObjectLoad.m_strObjectFilename.LockBuffer());
if(dlgObjectLoad.m_isAlpha)
m_ObjectListNode[SelectCur].m_IsAlpha=true;
else
m_ObjectListNode[SelectCur].m_IsAlpha=false;
if(dlgObjectLoad.m_isLight)
m_ObjectListNode[SelectCur].m_IsLight=true;
else
m_ObjectListNode[SelectCur].m_IsLight=false;
m_ObjectList.SetItemText(SelectCur,0,dlgObjectLoad.m_strObjectName);
m_ObjectList.SetItemText(SelectCur,1,dlgObjectLoad.m_strObjectFilename);
if(dlgObjectLoad.m_isAlpha)
m_ObjectList.SetItemText(SelectCur,2,"Yes");
else
m_ObjectList.SetItemText(SelectCur,2,"No");
if(dlgObjectLoad.m_isLight)
m_ObjectList.SetItemText(SelectCur,3,"Yes");
else
m_ObjectList.SetItemText(SelectCur,3,"No"); */
*pResult = 0;
}
void CpEffect::OnEffectLoad()
{
// TODO: Add your command handler code here
CString strFilter = EFFFILE;
CFileDialog filedia(TRUE,EFFECTPATH,NULL,OFN_HIDEREADONLY | OFN_OVERWRITEPROMPT,strFilter,this);
filedia.m_ofn.lpstrInitialDir = EFFECTPATH;
filedia.DoModal();
CString filename=filedia.GetFileName();
if(filename!="")
{
m_EffectFileName=filename;
add_filename(1);
}
else
{
m_bEffectLoad=FALSE;
}
}
void CpEffect::add_filename(int value)
{
EffectListNode tmp;
if(!value) { // <20><><EFBFBD><EFBFBD> <20>߰<EFBFBD><DFB0><EFBFBD> effect
/*
*/
}
m_EffectControl.InsertItem(m_EffectControl.GetItemCount(),m_EffectFileName);
strcpy(tmp.m_filename,m_EffectFileName);
m_EffectListNode.Add(tmp);
}
BOOL CpEffect::OnInitDialog()
{
CPropertyPage::OnInitDialog();
DWORD dwStyle;
dwStyle = m_EffectControl.SendMessage(LVM_GETEXTENDEDLISTVIEWSTYLE, 0 ,0);
dwStyle |= LVS_EX_FULLROWSELECT|LVS_EX_GRIDLINES ;
m_EffectControl.SendMessage( LVM_SETEXTENDEDLISTVIEWSTYLE, 0,dwStyle );
m_EffectControl.InsertColumn(0,"<EFBFBD><EFBFBD><EFBFBD>ϸ<EFBFBD>",LVCFMT_LEFT,260);
m_LogFile = fopen("c:\\WorldEffectList.log","rb");
if(m_LogFile != NULL) {
while(!feof(m_LogFile)) {
char tmp_buf[256] = {0};
fread((char *)tmp_buf,sizeof(char),256,m_LogFile);
m_EffectFileName.Format("%s",tmp_buf);
add_filename(1);
}
fclose(m_LogFile);
m_LogFile = NULL;
}
// TODO: Add extra initialization here
return TRUE; // return TRUE unless you set the focus to a control
// EXCEPTION: OCX Property Pages should return FALSE
}
void CpEffect::OnBegindragList1(NMHDR* pNMHDR, LRESULT* pResult)
{
NM_LISTVIEW* pNMListView = (NM_LISTVIEW*)pNMHDR;
// TODO: Add your control notification handler code here
CMainFrame *mf=(CMainFrame*)AfxGetApp()->m_pMainWnd;
CWorldCreatorView *av=(CWorldCreatorView *)mf->GetActiveView();
SelectObject();
av->m_effect_drag = TRUE;
av->ChangeMouseInterface(70);
av->m_Select_Effect.Format("%s",m_Select_Effect);
*pResult = 0;
}
void CpEffect::SelectObject()
{
int m_SelectCur=m_EffectControl.GetNextItem(-1,LVNI_SELECTED);
if(m_SelectCur<0)
return;
m_Select_Effect=m_EffectListNode[m_SelectCur].m_filename;
}
void CpEffect::OnEffectDelete()
{
// TODO: Add your command handler code here
int m_SelectCur=m_EffectControl.GetNextItem(-1,LVNI_SELECTED);
if(m_SelectCur<0)
return;
m_EffectControl.DeleteItem(m_SelectCur);
m_EffectListNode.DelIndex(m_SelectCur);
}