Restructure repository to include all source folders

Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 20:17:20 +09:00
parent 5d3cd64a25
commit dd97ddec92
11602 changed files with 1446576 additions and 0 deletions

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========================================================================
콘솔 응용 프로그램 : Z3SCrypt 프로젝트 개요
========================================================================
응용 프로그램 마법사에서 이 Z3SCrypt 응용 프로그램을 만들었습니다.
이 파일에는 Z3SCrypt 응용 프로그램을 구성하는 각 파일에 대한
요약 설명이 포함되어 있습니다.
Z3SCrypt.vcproj
응용 프로그램 마법사를 사용하여 생성한 VC++ 프로젝트의 기본 프로젝트 파일입니다.
파일을 생성한 Visual C++ 버전에 대한 정보와
응용 프로그램 마법사를 사용하여 선택한 플랫폼, 구성 및 프로젝트 기능에 대한
정보가 들어 있습니다.
Z3SCrypt.cpp
기본 응용 프로그램 소스 파일입니다.
/////////////////////////////////////////////////////////////////////////////
기타 표준 파일:
StdAfx.h, StdAfx.cpp
이 파일은 미리 컴파일된 헤더(PCH) 파일인 Z3SCrypt.pch와
미리 컴파일된 형식(PCT) 파일인 StdAfx.obj를 빌드하는 데 사용됩니다.
/////////////////////////////////////////////////////////////////////////////
기타 참고:
응용 프로그램 마법사에서 사용하는 "TODO:" 주석은 사용자가 추가하거나 사용자 지정해야 하는
소스 코드 부분을 나타냅니다.
/////////////////////////////////////////////////////////////////////////////

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// Z3SCrypt.cpp : <20>ܼ<EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD>α׷<CEB1><D7B7><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>մϴ<D5B4>.
//
#include "stdafx.h"
#include <iostream>
#include <fstream>
#include <Windows.h>
using namespace std;
char * enckey = "cjsgkdmlTlqkfshaemfdmlwktlsdjqtsmsgkfn";
void Encrypt(char * filein, char * fileout)
{
// ó<><C3B3> 256<35><36><EFBFBD><EFBFBD>Ʈ<EFBFBD><C6AE> <20><><EFBFBD><EFBFBD>
ifstream in (filein, ios::in|ios::binary);
DeleteFileA(fileout);
ofstream out (fileout, ios::out|ios::app|ios::binary);
if ( (in.is_open()) && (out.is_open()) ){
char a;
int counter = 0;
for(int i = 0; i < 256; ++i)
{
in.get(a);
out.put(a);
}
while (in.get(a))
{
if (counter == ((sizeof(enckey) / sizeof(char)) - 1))
{
counter = 0;
}
a = ((a ^ enckey[counter]) + counter);
out.put(a);
counter++;
}
}
else
{
printf("Could not open input or output file.");
}
in.close();
out.close();
printf("Done.\n");
system("pause");
}
void Decrypt(char * filein, char * fileout)
{
// ó<><C3B3> 256<35><36><EFBFBD><EFBFBD>Ʈ<EFBFBD><C6AE> <20><><EFBFBD><EFBFBD>
ifstream in (filein, ios::in|ios::binary);
DeleteFileA(fileout);
ofstream out (fileout, ios::out|ios::app|ios::binary);
if ( (in.is_open()) && (out.is_open()) )
{
char a;
int counter = 0;
for(int i = 0; i < 256; ++i)
{
in.get(a);
out.put(a);
}
while (in.get(a))
{
if (counter == ((sizeof(enckey) / sizeof(char)) - 1))
{
counter = 0;
}
a = ((a - counter) ^ enckey[counter]);
out.put(a);
counter++;
}
}
else
{
printf("Could not open input or output file.");
}
in.close();
out.close();
printf("Done.\n");
system("pause");
}
int main(int argc, char* argv[])
{
printf("ROW Z3S Crypt v1.0\n\n");
if(argc < 4)
{
printf("z3scrypt.exe cryptname inputfile outputfile\n\n");
printf("ex) z3scrypt.exe encrypt zone1.z3s zone1.cry\n\n");
return 0;
}
if(_stricmp(argv[1], "encrypt") == 0)
{
Encrypt(argv[2], argv[3]);
}
else if(_stricmp(argv[1], "decrypt") == 0)
{
Decrypt(argv[2], argv[3]);
}
else
{
printf("No such option.\n\n");
}
printf("done.\n\n");
return 0;
}

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Microsoft Visual Studio Solution File, Format Version 10.00
# Visual Studio 2008
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Z3SCrypt", "Z3SCrypt.vcproj", "{A8820284-FFE5-46B0-94D0-EF21C7B93D14}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
Release|Win32 = Release|Win32
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{A8820284-FFE5-46B0-94D0-EF21C7B93D14}.Debug|Win32.ActiveCfg = Debug|Win32
{A8820284-FFE5-46B0-94D0-EF21C7B93D14}.Debug|Win32.Build.0 = Debug|Win32
{A8820284-FFE5-46B0-94D0-EF21C7B93D14}.Release|Win32.ActiveCfg = Release|Win32
{A8820284-FFE5-46B0-94D0-EF21C7B93D14}.Release|Win32.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

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<?xml version="1.0" encoding="ks_c_5601-1987"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Name="Z3SCrypt"
ProjectGUID="{A8820284-FFE5-46B0-94D0-EF21C7B93D14}"
RootNamespace="Z3SCrypt"
Keyword="Win32Proj"
TargetFrameworkVersion="196613"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="1"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
UsePrecompiledHeader="2"
WarningLevel="3"
DebugInformationFormat="4"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
LinkIncremental="2"
GenerateDebugInformation="true"
SubSystem="1"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="1"
CharacterSet="2"
WholeProgramOptimization="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
EnableIntrinsicFunctions="true"
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE"
RuntimeLibrary="0"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="2"
WarningLevel="3"
DebugInformationFormat="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
LinkIncremental="1"
GenerateDebugInformation="true"
SubSystem="1"
OptimizeReferences="2"
EnableCOMDATFolding="2"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="<22>ҽ<EFBFBD> <20><><EFBFBD><EFBFBD>"
Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx"
UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
>
<File
RelativePath=".\stdafx.cpp"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="1"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="1"
/>
</FileConfiguration>
</File>
<File
RelativePath=".\Z3SCrypt.cpp"
>
</File>
</Filter>
<Filter
Name="<22><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>"
Filter="h;hpp;hxx;hm;inl;inc;xsd"
UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}"
>
<File
RelativePath=".\stdafx.h"
>
</File>
<File
RelativePath=".\targetver.h"
>
</File>
</Filter>
<Filter
Name="<22><><EFBFBD>ҽ<EFBFBD> <20><><EFBFBD><EFBFBD>"
Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav"
UniqueIdentifier="{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}"
>
</Filter>
<File
RelativePath=".\ReadMe.txt"
>
</File>
</Files>
<Globals>
</Globals>
</VisualStudioProject>

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// stdafx.cpp : ǥ<><C7A5> <20><><EFBFBD><EFBFBD> <20><><EFBFBD>ϸ<EFBFBD> <20><><EFBFBD><EFBFBD> <20>ִ<EFBFBD> <20>ҽ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>Դϴ<D4B4>.
// Z3SCrypt.pch<63><68> <20≯<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ϵ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>˴ϴ<CBB4>.
// stdafx.obj<62><6A><EFBFBD><EFBFBD> <20≯<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ϵ<EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>Ե˴ϴ<CBB4>.
#include "stdafx.h"
// TODO: <20>ʿ<EFBFBD><CABF><EFBFBD> <20>߰<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
// <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ƴ<EFBFBD> STDAFX.H<><48><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>մϴ<D5B4>.

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// stdafx.h : <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ʴ<EFBFBD>
// ǥ<><C7A5> <20>ý<EFBFBD><C3BD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈ <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
// <20><><EFBFBD><EFBFBD> <20>ִ<EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>Դϴ<D4B4>.
//
#pragma once
#include "targetver.h"
#include <stdio.h>
#include <tchar.h>
// TODO: <20><><EFBFBD>α׷<CEB1><D7B7><EFBFBD> <20>ʿ<EFBFBD><CABF><EFBFBD> <20>߰<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><E2BFA1> <20><><EFBFBD><EFBFBD><EFBFBD>մϴ<D5B4>.

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#pragma once
// <20><><EFBFBD><EFBFBD> <20><>ũ<EFBFBD>δ<EFBFBD> <20>ʿ<EFBFBD><CABF><EFBFBD> <20>ּ<EFBFBD> <20>÷<EFBFBD><C3B7><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>մϴ<D5B4>. <20>ʿ<EFBFBD><CABF><EFBFBD> <20>ּ<EFBFBD> <20>÷<EFBFBD><C3B7><EFBFBD><EFBFBD><EFBFBD>
// <20><><EFBFBD><EFBFBD> <20><><EFBFBD>α׷<CEB1><D7B7><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ϴ<EFBFBD> <20><> <20>ʿ<EFBFBD><CABF><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>Ե<EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Windows, Internet Explorer
// <20><><EFBFBD>Դϴ<D4B4>. <20><> <20><>ũ<EFBFBD>δ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>̻<EFBFBD><CCBB><EFBFBD> <20>÷<EFBFBD><C3B7><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Ȱ<><C8B0>ȭ<EFBFBD>ؾ<EFBFBD>
// <20>۵<EFBFBD><DBB5>մϴ<D5B4>.
// <20>Ʒ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>÷<EFBFBD><C3B7><EFBFBD><EFBFBD><EFBFBD> <20><EFBFBD>ϴ<EFBFBD> <20>÷<EFBFBD><C3B7><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ϴ<EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD>Ǹ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>Ͻʽÿ<CABD>.
// <20>ٸ<EFBFBD> <20>÷<EFBFBD><C3B7><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>Ǵ<EFBFBD> <20>ش<EFBFBD> <20><><EFBFBD><EFBFBD> <20>ֽ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> MSDN<44><4E> <20><><EFBFBD><EFBFBD><EFBFBD>Ͻʽÿ<CABD>.
#ifndef _WIN32_WINNT // <20>ʿ<EFBFBD><CABF><EFBFBD> <20>ּ<EFBFBD> <20>÷<EFBFBD><C3B7><EFBFBD><EFBFBD><EFBFBD> Windows Vista<74><61> <20><><EFBFBD><EFBFBD><EFBFBD>մϴ<D5B4>.
#define _WIN32_WINNT 0x0600 // <20>ٸ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Windows<77><73> <20>µ<EFBFBD><C2B5><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ֽʽÿ<CABD>.
#endif