Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
33
GameTools/Z3SCrypt/ReadMe.txt
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33
GameTools/Z3SCrypt/ReadMe.txt
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@@ -0,0 +1,33 @@
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========================================================================
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콘솔 응용 프로그램 : Z3SCrypt 프로젝트 개요
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========================================================================
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|
||||
응용 프로그램 마법사에서 이 Z3SCrypt 응용 프로그램을 만들었습니다.
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이 파일에는 Z3SCrypt 응용 프로그램을 구성하는 각 파일에 대한
|
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요약 설명이 포함되어 있습니다.
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||||
|
||||
Z3SCrypt.vcproj
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응용 프로그램 마법사를 사용하여 생성한 VC++ 프로젝트의 기본 프로젝트 파일입니다.
|
||||
파일을 생성한 Visual C++ 버전에 대한 정보와
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응용 프로그램 마법사를 사용하여 선택한 플랫폼, 구성 및 프로젝트 기능에 대한
|
||||
정보가 들어 있습니다.
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||||
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||||
Z3SCrypt.cpp
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기본 응용 프로그램 소스 파일입니다.
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/////////////////////////////////////////////////////////////////////////////
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기타 표준 파일:
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StdAfx.h, StdAfx.cpp
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이 파일은 미리 컴파일된 헤더(PCH) 파일인 Z3SCrypt.pch와
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미리 컴파일된 형식(PCT) 파일인 StdAfx.obj를 빌드하는 데 사용됩니다.
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/////////////////////////////////////////////////////////////////////////////
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기타 참고:
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응용 프로그램 마법사에서 사용하는 "TODO:" 주석은 사용자가 추가하거나 사용자 지정해야 하는
|
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소스 코드 부분을 나타냅니다.
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/////////////////////////////////////////////////////////////////////////////
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131
GameTools/Z3SCrypt/Z3SCrypt.cpp
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131
GameTools/Z3SCrypt/Z3SCrypt.cpp
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// Z3SCrypt.cpp : <20>ܼ<EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD>α<CEB1><D7B7><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>մϴ<D5B4>.
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//
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#include "stdafx.h"
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#include <iostream>
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#include <fstream>
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#include <Windows.h>
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using namespace std;
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char * enckey = "cjsgkdmlTlqkfshaemfdmlwktlsdjqtsmsgkfn";
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void Encrypt(char * filein, char * fileout)
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{
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// ó<><C3B3> 256<35><36><EFBFBD><EFBFBD>Ʈ<EFBFBD><C6AE> <20><><EFBFBD><EFBFBD>
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ifstream in (filein, ios::in|ios::binary);
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DeleteFileA(fileout);
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ofstream out (fileout, ios::out|ios::app|ios::binary);
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if ( (in.is_open()) && (out.is_open()) ){
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char a;
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int counter = 0;
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for(int i = 0; i < 256; ++i)
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{
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in.get(a);
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out.put(a);
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}
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while (in.get(a))
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{
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if (counter == ((sizeof(enckey) / sizeof(char)) - 1))
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{
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counter = 0;
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}
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a = ((a ^ enckey[counter]) + counter);
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out.put(a);
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counter++;
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}
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}
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else
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{
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printf("Could not open input or output file.");
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}
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in.close();
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out.close();
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printf("Done.\n");
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system("pause");
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}
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void Decrypt(char * filein, char * fileout)
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{
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// ó<><C3B3> 256<35><36><EFBFBD><EFBFBD>Ʈ<EFBFBD><C6AE> <20><><EFBFBD><EFBFBD>
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ifstream in (filein, ios::in|ios::binary);
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DeleteFileA(fileout);
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ofstream out (fileout, ios::out|ios::app|ios::binary);
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|
||||
if ( (in.is_open()) && (out.is_open()) )
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{
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char a;
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int counter = 0;
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|
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for(int i = 0; i < 256; ++i)
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{
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in.get(a);
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out.put(a);
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}
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while (in.get(a))
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{
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if (counter == ((sizeof(enckey) / sizeof(char)) - 1))
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{
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counter = 0;
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}
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a = ((a - counter) ^ enckey[counter]);
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out.put(a);
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counter++;
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}
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}
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else
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{
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printf("Could not open input or output file.");
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}
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in.close();
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out.close();
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printf("Done.\n");
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system("pause");
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}
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int main(int argc, char* argv[])
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{
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printf("ROW Z3S Crypt v1.0\n\n");
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if(argc < 4)
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{
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printf("z3scrypt.exe cryptname inputfile outputfile\n\n");
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printf("ex) z3scrypt.exe encrypt zone1.z3s zone1.cry\n\n");
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return 0;
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}
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if(_stricmp(argv[1], "encrypt") == 0)
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{
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Encrypt(argv[2], argv[3]);
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}
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else if(_stricmp(argv[1], "decrypt") == 0)
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||||
{
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Decrypt(argv[2], argv[3]);
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}
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||||
else
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||||
{
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printf("No such option.\n\n");
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}
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printf("done.\n\n");
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return 0;
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}
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20
GameTools/Z3SCrypt/Z3SCrypt.sln
Normal file
20
GameTools/Z3SCrypt/Z3SCrypt.sln
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Microsoft Visual Studio Solution File, Format Version 10.00
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||||
# Visual Studio 2008
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||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Z3SCrypt", "Z3SCrypt.vcproj", "{A8820284-FFE5-46B0-94D0-EF21C7B93D14}"
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EndProject
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||||
Global
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||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
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||||
Debug|Win32 = Debug|Win32
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||||
Release|Win32 = Release|Win32
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||||
EndGlobalSection
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||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
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||||
{A8820284-FFE5-46B0-94D0-EF21C7B93D14}.Debug|Win32.ActiveCfg = Debug|Win32
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||||
{A8820284-FFE5-46B0-94D0-EF21C7B93D14}.Debug|Win32.Build.0 = Debug|Win32
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||||
{A8820284-FFE5-46B0-94D0-EF21C7B93D14}.Release|Win32.ActiveCfg = Release|Win32
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||||
{A8820284-FFE5-46B0-94D0-EF21C7B93D14}.Release|Win32.Build.0 = Release|Win32
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||||
EndGlobalSection
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||||
GlobalSection(SolutionProperties) = preSolution
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||||
HideSolutionNode = FALSE
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||||
EndGlobalSection
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||||
EndGlobal
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||||
BIN
GameTools/Z3SCrypt/Z3SCrypt.suo
Normal file
BIN
GameTools/Z3SCrypt/Z3SCrypt.suo
Normal file
Binary file not shown.
225
GameTools/Z3SCrypt/Z3SCrypt.vcproj
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225
GameTools/Z3SCrypt/Z3SCrypt.vcproj
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@@ -0,0 +1,225 @@
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<?xml version="1.0" encoding="ks_c_5601-1987"?>
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||||
<VisualStudioProject
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||||
ProjectType="Visual C++"
|
||||
Version="9.00"
|
||||
Name="Z3SCrypt"
|
||||
ProjectGUID="{A8820284-FFE5-46B0-94D0-EF21C7B93D14}"
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||||
RootNamespace="Z3SCrypt"
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||||
Keyword="Win32Proj"
|
||||
TargetFrameworkVersion="196613"
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||||
>
|
||||
<Platforms>
|
||||
<Platform
|
||||
Name="Win32"
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||||
/>
|
||||
</Platforms>
|
||||
<ToolFiles>
|
||||
</ToolFiles>
|
||||
<Configurations>
|
||||
<Configuration
|
||||
Name="Debug|Win32"
|
||||
OutputDirectory="$(ConfigurationName)"
|
||||
IntermediateDirectory="$(ConfigurationName)"
|
||||
ConfigurationType="1"
|
||||
CharacterSet="2"
|
||||
>
|
||||
<Tool
|
||||
Name="VCPreBuildEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXMLDataGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebServiceProxyGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE"
|
||||
MinimalRebuild="true"
|
||||
BasicRuntimeChecks="3"
|
||||
RuntimeLibrary="1"
|
||||
UsePrecompiledHeader="2"
|
||||
WarningLevel="3"
|
||||
DebugInformationFormat="4"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManagedResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPreLinkEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCLinkerTool"
|
||||
LinkIncremental="2"
|
||||
GenerateDebugInformation="true"
|
||||
SubSystem="1"
|
||||
TargetMachine="1"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCALinkTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManifestTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXDCMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCBscMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCFxCopTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCAppVerifierTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"
|
||||
/>
|
||||
</Configuration>
|
||||
<Configuration
|
||||
Name="Release|Win32"
|
||||
OutputDirectory="$(ConfigurationName)"
|
||||
IntermediateDirectory="$(ConfigurationName)"
|
||||
ConfigurationType="1"
|
||||
CharacterSet="2"
|
||||
WholeProgramOptimization="1"
|
||||
>
|
||||
<Tool
|
||||
Name="VCPreBuildEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXMLDataGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebServiceProxyGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="2"
|
||||
EnableIntrinsicFunctions="true"
|
||||
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE"
|
||||
RuntimeLibrary="0"
|
||||
EnableFunctionLevelLinking="true"
|
||||
UsePrecompiledHeader="2"
|
||||
WarningLevel="3"
|
||||
DebugInformationFormat="3"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManagedResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPreLinkEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCLinkerTool"
|
||||
LinkIncremental="1"
|
||||
GenerateDebugInformation="true"
|
||||
SubSystem="1"
|
||||
OptimizeReferences="2"
|
||||
EnableCOMDATFolding="2"
|
||||
TargetMachine="1"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCALinkTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManifestTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXDCMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCBscMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCFxCopTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCAppVerifierTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"
|
||||
/>
|
||||
</Configuration>
|
||||
</Configurations>
|
||||
<References>
|
||||
</References>
|
||||
<Files>
|
||||
<Filter
|
||||
Name="<22>ҽ<EFBFBD> <20><><EFBFBD><EFBFBD>"
|
||||
Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx"
|
||||
UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
|
||||
>
|
||||
<File
|
||||
RelativePath=".\stdafx.cpp"
|
||||
>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
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UsePrecompiledHeader="1"
|
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|
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|
||||
<FileConfiguration
|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<File
|
||||
RelativePath=".\Z3SCrypt.cpp"
|
||||
>
|
||||
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|
||||
</Filter>
|
||||
<Filter
|
||||
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|
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|
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|
||||
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|
||||
RelativePath=".\stdafx.h"
|
||||
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|
||||
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|
||||
<File
|
||||
RelativePath=".\targetver.h"
|
||||
>
|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="<22><><EFBFBD>ҽ<EFBFBD> <20><><EFBFBD><EFBFBD>"
|
||||
Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav"
|
||||
UniqueIdentifier="{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}"
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|
||||
RelativePath=".\ReadMe.txt"
|
||||
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|
||||
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|
||||
</Files>
|
||||
<Globals>
|
||||
</Globals>
|
||||
</VisualStudioProject>
|
||||
8
GameTools/Z3SCrypt/stdafx.cpp
Normal file
8
GameTools/Z3SCrypt/stdafx.cpp
Normal file
@@ -0,0 +1,8 @@
|
||||
// stdafx.cpp : ǥ<><C7A5> <20><><EFBFBD><EFBFBD> <20><><EFBFBD>ϸ<EFBFBD> <20><><EFBFBD><EFBFBD> <20>ִ<EFBFBD> <20>ҽ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>Դϴ<D4B4>.
|
||||
// Z3SCrypt.pch<63><68> <20≯<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ϵ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>˴ϴ<CBB4>.
|
||||
// stdafx.obj<62><6A><EFBFBD><EFBFBD> <20≯<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ϵ<EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>Ե˴ϴ<CBB4>.
|
||||
|
||||
#include "stdafx.h"
|
||||
|
||||
// TODO: <20>ʿ<EFBFBD><CABF><EFBFBD> <20>߰<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
// <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ƴ<EFBFBD> STDAFX.H<><48><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>մϴ<D5B4>.
|
||||
15
GameTools/Z3SCrypt/stdafx.h
Normal file
15
GameTools/Z3SCrypt/stdafx.h
Normal file
@@ -0,0 +1,15 @@
|
||||
// stdafx.h : <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ʴ<EFBFBD>
|
||||
// ǥ<><C7A5> <20>ý<EFBFBD><C3BD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈ <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
// <20><><EFBFBD><EFBFBD> <20>ִ<EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>Դϴ<D4B4>.
|
||||
//
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "targetver.h"
|
||||
|
||||
#include <stdio.h>
|
||||
#include <tchar.h>
|
||||
|
||||
|
||||
|
||||
// TODO: <20><><EFBFBD>α<CEB1><D7B7><EFBFBD> <20>ʿ<EFBFBD><CABF><EFBFBD> <20>߰<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><E2BFA1> <20><><EFBFBD><EFBFBD><EFBFBD>մϴ<D5B4>.
|
||||
13
GameTools/Z3SCrypt/targetver.h
Normal file
13
GameTools/Z3SCrypt/targetver.h
Normal file
@@ -0,0 +1,13 @@
|
||||
#pragma once
|
||||
|
||||
// <20><><EFBFBD><EFBFBD> <20><>ũ<EFBFBD>δ<EFBFBD> <20>ʿ<EFBFBD><CABF><EFBFBD> <20>ּ<EFBFBD> <20>÷<EFBFBD><C3B7><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>մϴ<D5B4>. <20>ʿ<EFBFBD><CABF><EFBFBD> <20>ּ<EFBFBD> <20>÷<EFBFBD><C3B7><EFBFBD><EFBFBD><EFBFBD>
|
||||
// <20><><EFBFBD><EFBFBD> <20><><EFBFBD>α<CEB1><D7B7><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ϴ<EFBFBD> <20><> <20>ʿ<EFBFBD><CABF><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>Ե<EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Windows, Internet Explorer
|
||||
// <20><><EFBFBD>Դϴ<D4B4>. <20><> <20><>ũ<EFBFBD>δ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>̻<EFBFBD><CCBB><EFBFBD> <20>÷<EFBFBD><C3B7><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Ȱ<><C8B0>ȭ<EFBFBD>ؾ<EFBFBD>
|
||||
// <20>۵<EFBFBD><DBB5>մϴ<D5B4>.
|
||||
|
||||
// <20>Ʒ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>÷<EFBFBD><C3B7><EFBFBD><EFBFBD><EFBFBD> <20>켱<EFBFBD>ϴ<EFBFBD> <20>÷<EFBFBD><C3B7><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ϴ<EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD>Ǹ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>Ͻʽÿ<CABD>.
|
||||
// <20>ٸ<EFBFBD> <20>÷<EFBFBD><C3B7><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>Ǵ<EFBFBD> <20>ش<EFBFBD> <20><><EFBFBD><EFBFBD> <20>ֽ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> MSDN<44><4E> <20><><EFBFBD><EFBFBD><EFBFBD>Ͻʽÿ<CABD>.
|
||||
#ifndef _WIN32_WINNT // <20>ʿ<EFBFBD><CABF><EFBFBD> <20>ּ<EFBFBD> <20>÷<EFBFBD><C3B7><EFBFBD><EFBFBD><EFBFBD> Windows Vista<74><61> <20><><EFBFBD><EFBFBD><EFBFBD>մϴ<D5B4>.
|
||||
#define _WIN32_WINNT 0x0600 // <20>ٸ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Windows<77><73> <20>µ<EFBFBD><C2B5><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ֽʽÿ<CABD>.
|
||||
#endif
|
||||
|
||||
Reference in New Issue
Block a user