Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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69
GameTools/ZALLA3D BASECLASS/BaseGraphicsLayer.h
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69
GameTools/ZALLA3D BASECLASS/BaseGraphicsLayer.h
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// BaseGraphic.h: interface for the BaseGraphic class.
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//
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//////////////////////////////////////////////////////////////////////
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#if !defined(AFX_BASEGRAPHIC_H__D2B16AD2_C324_44D0_A581_93528EA232C2__INCLUDED_)
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#define AFX_BASEGRAPHIC_H__D2B16AD2_C324_44D0_A581_93528EA232C2__INCLUDED_
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#include "VECTOR.h" // Added by ClassView
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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#include <d3d8.h>
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#include "ViewCamera.h"
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//#include "list.h"
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#include "Exception.h"
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#include "Texture.h"
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#include "VertexBuffer.h"
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#include "EnumD3D.h"
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#include "D3DFont.h"
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#include "StateLog.h"
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class BaseGraphicsLayer
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{
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static HWND m_hWnd;
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static LPDIRECT3DDEVICE8 m_pd3dDevice;
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static LPDIRECT3D8 m_pD3D;
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bool m_bWindowed;
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bool m_bEditorMode;
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//Projection Parameter//
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float m_fFov,m_fNear,m_fFar;
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//NS//
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CTexture m_NsTexture;
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DWORD m_dwStartRemainTextureMemory;
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DWORD m_dwAbleTextureMemory;
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public:
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static bool ProjectiveTextureMapping(vector3 vecPoint,float &fTu,float &fTv);
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// void RectFlip(List<RECT> &RectList);
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static long m_lScreenSx,m_lScreenSy;
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CD3DFont* m_pFont; // Font for drawing text
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static D3DPRESENT_PARAMETERS m_d3dpp;
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RECT m_rcWindowBounds;
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RECT m_rcWindowClient;
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static bool m_VoodooOption;
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static HWND GethWnd(){return m_hWnd;};
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void ManyTransformVector(vector3 *t,vector3 *result,float *w);
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static bool TransformVector(vector3 &t,vector3 &vecResult,float &w);
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void ShowState();
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void PrefareRender();
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void Flip();
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void GetPickPoint(long lScreenX,long lScreenY,float &fsX,float &fsY,float &fsZ);
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static CViewCamera m_ViewCamera;
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static color m_ClearColor;
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void Create(HWND hWnd,bool bWindowed,bool Editor,long screenx,long screeny);
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BaseGraphicsLayer();
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virtual ~BaseGraphicsLayer();
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static LPDIRECT3DDEVICE8 GetDevice(){return m_pd3dDevice;};
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static HRESULT CheckResourceFormatSupport(D3DFORMAT fmt, D3DRESOURCETYPE resType, DWORD dwUsage);
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};
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#endif // !defined(AFX_BASEGRAPHIC_H__D2B16AD2_C324_44D0_A581_93528EA232C2__INCLUDED_)
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