Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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75
GameTools/ZALLA3D BASECLASS/DeviceInput.h
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75
GameTools/ZALLA3D BASECLASS/DeviceInput.h
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// DeviceInput.h: interface for the CDeviceInput class.
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//
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//////////////////////////////////////////////////////////////////////
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#if !defined(AFX_DEVICEINPUT_H__70A5C6C2_40AB_4919_9E57_25A08751068F__INCLUDED_)
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#define AFX_DEVICEINPUT_H__70A5C6C2_40AB_4919_9E57_25A08751068F__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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#define DIRECTINPUT_VERSION 0x800
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#include <dinput.h>
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#include "Exception.h"
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class CDeviceInput
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{
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static LPDIRECTINPUT8 m_pDI;
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static LPDIRECTINPUTDEVICE8 m_pMouse;
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static LPDIRECTINPUTDEVICE8 m_pKeyboard;
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static bool m_MouseButton[3];
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static POINT m_MousePos;
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static int m_MouseZPos;
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static bool m_isMouseMove;
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static POINT m_MouseMovePos;
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static bool m_isLeftMouseClick,m_isRightMouseClick;
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static bool m_isLeftMouseDown,m_isRightMouseDown;
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static bool m_isLeftMousePress,m_isRightMousePress;
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static bool m_isRightMouseUp;
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static bool m_isMidMousePress;
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static float m_MouseSpeed;
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static RECT m_rcMouseMove;
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static char m_aryKeyState[256];
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static char m_aryKeyOldState[256];
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public:
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void UpdateInput();
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static bool GetIsMousePos(){return m_isMouseMove;};
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static void SetIsMousePos(bool isMouseMove){m_isMouseMove=isMouseMove;};
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static bool GetIsLeftMouseClick(){return m_isLeftMouseClick;};
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static bool GetIsRightMouseClick(){return m_isRightMouseClick;};
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static bool GetIsLeftMouseDown(){return m_isLeftMouseDown;};
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static bool GetIsRightMouseDown(){return m_isRightMouseDown;};
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static bool GetIsLeftMousePress(){return m_isLeftMousePress;};
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static bool GetIsRightMousePress(){return m_isRightMousePress;};
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static bool GetIsMidMousePress(){return m_isMidMousePress;};
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static bool GetIsRightMouseUp(){return m_isRightMouseUp;};
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static void Fake_LeftMouseDown(){ m_isLeftMouseDown=true; };
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static POINT GetMousePosition(){return m_MousePos;};
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static void SetMousePosition(POINT pt){m_MousePos=pt;};
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static POINT GetMouseMove(){return m_MouseMovePos;};
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static int GetMouseZMove(){return m_MouseZPos;};
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static BOOL KeyDown(int KeyCode) { if((m_aryKeyState[KeyCode] & 0x80) && !(m_aryKeyOldState[KeyCode] & 0x80)) return TRUE; else return FALSE; }
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static BOOL KeyHold(int KeyCode) { if(m_aryKeyState[KeyCode] & 0x80) return TRUE; else return FALSE; }
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static BOOL KeyUp(int KeyCode) { if(!(m_aryKeyState[KeyCode] & 0x80) && (m_aryKeyOldState[KeyCode] & 0x80)) return TRUE; else return FALSE; }
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static void InitKey(int KeyCode) { m_aryKeyState[KeyCode] = 0; m_aryKeyOldState[KeyCode] = 0; }
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static void UnAcquire();
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static void Acquire();
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static void Create(HWND hWnd);
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CDeviceInput();
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virtual ~CDeviceInput();
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};
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#endif // !defined(AFX_DEVICEINPUT_H__70A5C6C2_40AB_4919_9E57_25A08751068F__INCLUDED_)
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