Restructure repository to include all source folders

Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 20:17:20 +09:00
parent 5d3cd64a25
commit dd97ddec92
11602 changed files with 1446576 additions and 0 deletions

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// FrameTimer.cpp: implementation of the CFrameTimer class.
//
//////////////////////////////////////////////////////////////////////
#include "FrameTimer.h"
std::vector<float> CFrameTimer::m_fUpdateTimeList;
std::vector<float> CFrameTimer::m_fTimeRemainList;
std::vector<float> CFrameTimer::m_fPerSecondUpdateList;
DWORD CFrameTimer::m_dwTickTime;
DWORD CFrameTimer::m_dwLastUpdateTime;
CFrameTimer g_FrameTimer;
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
CFrameTimer::CFrameTimer()
{
m_dwTickTime = 0xFFFFFFFF;
}
CFrameTimer::~CFrameTimer()
{
}
void CFrameTimer::Create()
{
m_dwTickTime = 0xFFFFFFFF;
}
void CFrameTimer::UpdateTime()
{
if(m_dwTickTime == 0xFFFFFFFF)
{
m_dwTickTime=GetTickCount();
m_dwLastUpdateTime=m_dwTickTime;
}
DWORD dwOldTickTime=m_dwTickTime;
m_dwTickTime=GetTickCount();
DWORD dwIntervalPreTime=m_dwTickTime-dwOldTickTime;
for(int i=0;i<(int)m_fUpdateTimeList.size();i++)
{
m_fUpdateTimeList[i]=(float)dwIntervalPreTime/(1000.0f/m_fPerSecondUpdateList[i]);
m_fUpdateTimeList[i]+=m_fTimeRemainList[i];
m_fTimeRemainList[i]=m_fUpdateTimeList[i]-(int)m_fUpdateTimeList[i];
}
/*
float fUpdateFrameRate=(float)(m_dwTickTime-dwOldTickTime)/(1000.0f/35.0f);
return fUpdateFrameRate;
*/
}
int CFrameTimer::Regist(float fPerSecondUpdate)
{
int iNum = 0;
m_fUpdateTimeList.push_back(0.0f);
m_fTimeRemainList.push_back(0.0f);
m_fPerSecondUpdateList.push_back(fPerSecondUpdate);
iNum = (int)m_fUpdateTimeList.size() - 1;
return iNum;
}
float CFrameTimer::GetUpdateTimer(int nTimer)
{
//return 0.0f;
return m_fUpdateTimeList[nTimer];
}