Restructure repository to include all source folders

Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 20:17:20 +09:00
parent 5d3cd64a25
commit dd97ddec92
11602 changed files with 1446576 additions and 0 deletions

View File

@@ -0,0 +1,32 @@
// RenderDevice.h: interface for the CRenderDevice class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_RENDERDEVICE_H__30AB566D_E435_4433_A0C2_7491B2733FB3__INCLUDED_)
#define AFX_RENDERDEVICE_H__30AB566D_E435_4433_A0C2_7491B2733FB3__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include <d3d8.h>
#include "3DMath.h"
enum RenderState
{
};
class CRenderDevice
{
LPDIRECT3DDEVICE8 m_pd3dDevice;
public:
matrix m_matWorld[4],m_matView,m_matProj;
LPDIRECT3DDEVICE8 GetDeivce(){return m_pd3dDevice;};
void Init(LPDIRECT3DDEVICE8 pd3dDevice);
CRenderDevice();
virtual ~CRenderDevice();
};
#endif // !defined(AFX_RENDERDEVICE_H__30AB566D_E435_4433_A0C2_7491B2733FB3__INCLUDED_)