Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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32
GameTools/ZALLA3D BASECLASS/RenderDevice.h
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32
GameTools/ZALLA3D BASECLASS/RenderDevice.h
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// RenderDevice.h: interface for the CRenderDevice class.
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//
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//////////////////////////////////////////////////////////////////////
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#if !defined(AFX_RENDERDEVICE_H__30AB566D_E435_4433_A0C2_7491B2733FB3__INCLUDED_)
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#define AFX_RENDERDEVICE_H__30AB566D_E435_4433_A0C2_7491B2733FB3__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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#include <d3d8.h>
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#include "3DMath.h"
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enum RenderState
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{
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};
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class CRenderDevice
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{
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LPDIRECT3DDEVICE8 m_pd3dDevice;
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public:
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matrix m_matWorld[4],m_matView,m_matProj;
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LPDIRECT3DDEVICE8 GetDeivce(){return m_pd3dDevice;};
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void Init(LPDIRECT3DDEVICE8 pd3dDevice);
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CRenderDevice();
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virtual ~CRenderDevice();
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};
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#endif // !defined(AFX_RENDERDEVICE_H__30AB566D_E435_4433_A0C2_7491B2733FB3__INCLUDED_)
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